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Few Issues with spawning/starting

Gremlins 1.3.4 1.3.4

Harbard
Harbard

Posted

The "Start by killing NPC's" section of the mod is working great

however

I cannot get it to spawn a raid when a player completes a Raidable Base

nor

can i get a heli / juggernaught / or airdrop on completion to spawn on any raid - ( the only two I'm using / that are working being either admin spawning it in /randomraid here expert OR a natural"" one by killing bots. 

When a player raids a RB i can see the console message saying he has successfuly raided base at x/x yet the player doest see any toggled raid message/ nor get a raid against them 

here is my lang file and my RR config

RandomRaids.json RandomRaids.json

Razor

Posted (edited)

Are you using the paied version or the free version of raidable bases and witch version number? Is the base in a Raidable place? Example not in a cave over water or on a ice lake. 

 

Do you have any plugins modding airdrops ? or events that are using airdrops?

 

for helis you need to enable "Send in Attack Copter support": true,         in each type

Edited by Razor
Harbard

Posted

Paid version of RB with the Tier 3 package + the custom bases expansion by SirApesAllot 

All in radiable places - Including my personal "TEST" base that I built just to see the triggers and such

I am using many mods that alter Airdrops ( Vehicle Airdrops - Plane Crash Event - Loottable )

For Heli's the option is enabled on the Tier or raid against my players i want a helio to support the raid ( expert - nightmare ) 
Even if I /randomraid here expert, it still doesn't call the Heli in

The Juggernaughts never spawn 

The GUI shows the wrong "wave" ie wave 3/2 ( unless you have your syntax backwards? )

Razor

Posted

The Juggernauts is most likely spawning but if your using a kit on him he will be wearing the kit and look like your kit npc. you would need to have his kit have the Frankenstein cloths

frankensteins.monster.03.head
frankensteins.monster.03.legs
frankensteins.monster.03.torso

Testing now with the new RB from nivix and ill get back to you if i find anything using your config you sent.

 

Razor

Posted

Do you have the perm randomraids.use

Harbard

Posted

Yes all perms are granted to group "default and Admin"

 

Harbard

Posted (edited)

i am using a kit on him, but in my setup the kit is "full plate armor" and all the others are just nomad hazmats

so i would be able to see him

Edited by Harbard
Harbard

Posted

and that's great to know, i can set him up with the frankie outfit - OR - Do you recommend him not having an assigned kit? is frankie default wear?

 

Harbard

Posted

if you need my raidable bases config / easy - nightmare profiles lmk and ill send um

 

Harbard

Posted

also if you need a modlist or any screenshots lmk

 

Harbard

Posted

the only odd thing ive been told by my players is that when they get a raid triggered by a NPC ( like the BetterNpc wandering ones ) it shows them the "we are coming to raid you" message twice 

Razor

Posted (edited)

for the double message are they getting it in the chat or the gui message?   Frankenstein is default kit for the Juggernauts But you can use any kit you wish.. just they will look like your kit.

Did you get RB to work?  make sure your not in noclip when completing a Raidable base as that is what i am told by Nivix as it will not count as player completing in the raid.

I would suggest you try and remove the perm requirement to see if its maybe missing for the player for some odd reason you can do this in the config by setting  Player must have randomraids.use inorder to get raided": false

Edited by Razor
Harbard

Posted

I've tried removing the perms req, no change

 

And it's not just me testing it, I will watch a player raid a base and it never happen, I will also ask them if they got a chat message about the raid and they will say no

 

And the double message is in the chat, not the gui

 

The only thing odd about the GUI is it will show the wrong wave, ie, 3/2

 

And no, if I do a raid to test it I'm only in godmode. And i have raidable bases set up to "complete when player destroys tc" i also get a message in the console saying "x has completed a raidable base at y12" ect and it still doesn't trigger a raid

Harbard

Posted

I've already tried deleting RR.cs and the configuration

 

Reinstalling it and redoing the configuration- no change 

I've also reinstalled and redone the configuration for RB, no change 

Razor

Posted

Humm let me test for complete when tc is destroyed and see if RB is calling there hook.

Razor

Posted

Ya still triggers for me when i destroy tc.  can you add me on discord  rust_razor

 

Harbard

Posted

will do! thank razor

 

Harbard

Posted

I sent you a Friend req - Harbard - i also recorded a video of what it is doing. It changed a bit and some things started working, others are still not working. Raidable bases is still not working - but i det get a helicopter and jugg to spawn. 

And this time i wasnt getting the double messages by bots

i still got the odd gui numbers/it doesnt disable on raid end. 

i'll show you when you add me, ill upload it 

 

Razor

Posted

Fixed for RB you need "Ranked Ladder"   enabled in RaidableBases config

Razor

Posted

Changed Status from Pending to Gremlins

Changed Fixed In to 1.3.4

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