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Turret De-auth Issue

Closed 1.1.6 1.2.0

Players reporting "turrets randomly getting de-authorized" and "my turrets keep saying too many players are authorized --- they start blasting me as I try to get to my tc to clear the list"

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Update 1.1.6 added checks to turrets to prevent players from adding friends to the auth list. Facepunch does not provide a method of disabling this, so instead I have gone the route of checking for more than one authorized player before a turret startup. If it's more than one player, it clears the auth list on the turret. Players will have to re-authorize. 

 

If it's still happening after players re-authorize, please let me know. From what I can see in the code, it shouldn't be a problem for new players.

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I've just gone ahead and implemented a different approach. Please let me know if your users are still having trouble. My apologies for the inconvenience.

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