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Turret De-auth Issue

Closed 1.1.6 1.2.0

FIREVOiD
FIREVOiD

Posted

Players reporting "turrets randomly getting de-authorized" and "my turrets keep saying too many players are authorized --- they start blasting me as I try to get to my tc to clear the list"

synvy

Posted

Update 1.1.6 added checks to turrets to prevent players from adding friends to the auth list. Facepunch does not provide a method of disabling this, so instead I have gone the route of checking for more than one authorized player before a turret startup. If it's more than one player, it clears the auth list on the turret. Players will have to re-authorize. 

 

If it's still happening after players re-authorize, please let me know. From what I can see in the code, it shouldn't be a problem for new players.

synvy

Posted

I've just gone ahead and implemented a different approach. Please let me know if your users are still having trouble. My apologies for the inconvenience.

  • Like 1
FIREVOiD

Posted

I'll download and test it, thank you.

synvy

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.0

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