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Guards not spawning at LaunchSite

Closed 1.5.1

Mike6FO
Mike6FO

Posted

Getting the following when players kill Bradley at Launch Site.  Guards don't spawn.  Seems to be OK at other monuments (running Monuments Bradley plugin also).  Guards spawn fine there.

07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0
at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0
at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0
at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0
at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0
at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Krungh Crow

Posted

is the bradley customised at launchsite or player bought through a plugin ?

Mike6FO

Posted

Standard.  Only other Bradley related plugin I have is Monuments Bradley.  No custom Bradley's.

Mike6FO

Posted (edited)

Well, I lied.  I forgot about Bradley Tiers.  😳

Edited by Mike6FO
  • Like 1
Krungh Crow

Posted

is this issue still happening and if so you use NpcSpawn ?

Mike6FO

Posted

Yes and Yes.  I just saw you released an update.  I'll grab it and check it out.

  • Like 1
Mike6FO

Posted

Updated to 1.6.0, but looks like same error.  Just some addresses different:

10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass60_0.<SpawnDriver>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass61_0.<SpawnGuards>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass61_0.<SpawnGuards>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass62_0.<SpawnGunner>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0
at Oxide.Plugins.BradleyGuards+<>c__DisplayClass62_0.<SpawnGunner>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0

Will include the post-update config also.  Thanks again for looking at this.  If you need any other info, let me know.  🙂

BradleyGuards.json

  • Like 1
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