Jump to content

Something strange

Closed 1.0.2

robfruin
robfruin

Posted

So i've been changing numbers around and it seems my changes are not actually affecting anything, and when i copy the pos from console and teleport to it in game it brings me to a parachute under the ground, ALL of the coords it makes in console bring me to that location. That location has a White blob on it on the map. AND there's a floating code lock in the air about 2 stories up from the ground, and when a player goes near it they crash, if i go near it with noclip i get spammed with red text on the left side of my screen. This is a weird one.... 

robfruin

Posted

{
  "Debug": true,
  "Metal": {
    "BiomeProbabilities": {
      "ArcticBiome": 0.1,
      "AridBiome": 0.02,
      "TemperateBiome": 0.4,
      "TundraBiome": 0.4
    },
    "GridSize": 300,
    "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab",
    "SnowPrefab": "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab"
  },
  "Stone": {
    "BiomeProbabilities": {
      "ArcticBiome": 0.6,
      "AridBiome": 0.01,
      "TemperateBiome": 0.2,
      "TundraBiome": 0.2
    },
    "GridSize": 300,
    "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab",
    "SnowPrefab": "assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab"
  },
  "Sulfur": {
    "BiomeProbabilities": {
      "ArcticBiome": 0.01,
      "AridBiome": 0.8,
      "TemperateBiome": 0.2,
      "TundraBiome": 0.2
    },
    "GridSize": 300,
    "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab",
    "SnowPrefab": "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab"
  }
}

 

Richard Hertz

Posted

The reason you arent seeing any effect is because your grid s too large. Try something like 50 - 100. Also you may want to increase the spawn probability. 0.01 is equal to 1%. 0.2 is equal to 20%. That means only 20% of the grid tiles will contain a node.

As for the codelocks and parachutes, i am not able to reproduce with your config on either of my test servers. I recommend using default values and lower it incrementally from there. Technically you shouldnt need to change the grid size unless you have a very small map.

robfruin

Posted

Interesting. Okay i will try those settings. I was lowering them more and more because i am still seeing resource nodes in places i dont want them. Example, Arctic biome for stone only, and Arid for Sulfur only. 

1.8m

Downloads

Total number of downloads.

8.2k

Customers

Total customers served.

123.7k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.