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Bradley Drops 1.0.13

Closed 1.1.4 1.1.5

izvekland
izvekland

Posted

the tank is too stupid, it just stood up at one point and back and forth! Is it possible to fix this somehow?

image.png

izvekland

Posted

Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BradleyDrops+<ProcessBradleyEnt>c__AnonStorey8.<>m__0 () [0x00220] in <64d474669ce14c4681faa249ffcc9605>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ZEODE

Posted

Hi, yes the Bradley AI is basic right now. I want to improve the AI, but it is a lot of work and I have been really busy with work and IRL commitments lately. When I get a decent amount of time off work I will sit down and work it out to improve it.

In the meantime, you can prevent players from throwing signals too close to objects such as monuments like in your picture by setting:

"Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true,

To prevent players throwing a signal, then placing structures below the drop zone to trap it or plant remote C4, you can also set:

"Remove Entities In Landing Zone Radius (Requires Strict Proximity Check Enabled)": true,

 

Finally, I have looked at the error and checked my code and found a typo, so that error should be fixed in the latest update.

ZEODE

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

ZEODE

Posted

Changed Fixed In from Next Version to 1.1.5

izvekland

Posted

one more question, this is how he reacts to other players who are not on the team, can this be fixed somehow?

ZEODE

Posted

I don't know what you mean by fixed, you haven't explained what you mean. I would suggest you read all the config options, there are many customisations available including how to handle team and non team players.

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