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Tugs underwater

Closed 1.0.0 1.1.0

Players are reporting tugboats underwater on oceanfloor with npcs still on them. I will be removing the plugin for now as it's pretty buggy for my live server. 

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After todays update, the tugboats are still underwater. Removed the plugin again for now, as it just has never worked each try.

20230712105653_1.jpg

20230712105650_1.jpg

Edited by FandangoChristmas

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I added it back on, and spawned a couple, first 2 by the time i could get there were under water, and the last one, a player made it there right away in his heli, and witnessed it start sinking. So it started afloat, then it sank after around 1 minute or so. Could this have anything to do with me having my server set for wild ones with "tugboat.tugdecayminutes 1", "tugboat.tugdecaystartdelayminutes 1", "tugboat.tugcorpseseconds 900" ??. I have it set like this because we dont want players using wild ones, and to only buy vehicles through vehicle license. Those bought vehicles have nodecay in the settings.

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If it was working fine for you, and this was my issue, I'm pretty sure that is what could be conflicting with it. Thank you for taking the time , and this is great news to hear it could be tweaked to disable decay until the event is done.

 

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Can you please add

CancelInvoke(boat.BoatDecay);

after line 1238 in the plugin file and see if boats still sink.

It should look like this after modification

image.thumb.png.fcd54aac75889a22f0dc7919810baed6.png

 

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I tried it again, and its still sinking. The only way I can get it to work , is by setting my decay to at least 60 minutes on the boats, and it lasts as long as the event.

Edited by FandangoChristmas

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