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Update mod dont work

Closed 1.0.5

Just got mod on the 1st  of this month all was working good but today after update my server console gets spammed with this message  mod is not working in game 

 

(Filename: <8e418eb237ab414e8b56a7c1b518238c> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.WaterPatrol+ControllerRHIB.get_NearShip () [0x00000] in <8e418eb237ab414e8b56a7c1b518238c>:0

at Oxide.Plugins.WaterPatrol+ControllerRHIB.FixedUpdate () [0x0002c] in <8e418eb237ab414e8b56a7c1b518238c>:

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Can confirm plugin is broken after July 6th update - NPCs are froze in the water and don't load on the boats for me. Below is the console output:


 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.WaterPatrol+ControllerRHIB.SpawnDriver (Oxide.Plugins.WaterPatrol+DriverConfig config) [0x00042] in <7bd31b9e708f429f939582900fd002b3>:0

at Oxide.Plugins.WaterPatrol+ControllerRHIB.InitBoat (System.Int32 index) [0x00149] in <7bd31b9e708f429f939582900fd002b3>:0

at Oxide.Plugins.WaterPatrol.SpawnBoat (System.Int32 index) [0x00058] in <7bd31b9e708f429f939582900fd002b3>:0

at Oxide.Plugins.WaterPatrol+<SpawnAllBoat>c__Iterator0.MoveNext () [0x00161] in <7bd31b9e708f429f939582900fd002b3>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.WaterPatrol:OnServerInitialized()

Oxide.Plugins.WaterPatrol:DirectCallHook(String, Object&, Object[])

Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[])

Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])

Oxide.Core.Plugins.Plugin:CallHook(String, Object[])

Oxide.Game.Rust.RustCore:OnPluginLoaded(Plugin)

System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)

System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)

System.Reflection.MethodBase:Invoke(Object, Object[])

Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])

Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])

Oxide.Core.Plugins.Plugin:CallHook(String, Object[])

Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])

Oxide.Core.OxideMod:CallHook(String, Object[])

Oxide.Core.OxideMod:PluginLoaded(Plugin)

Oxide.Plugins.<>c__DisplayClass6_0:<LoadPlugin>b__0(Boolean)

Oxide.Plugins.CompiledAssembly:LoadAssembly(Action`1)

Oxide.Plugins.CompilablePlugin:LoadPlugin(Action`1)

Oxide.Plugins.<>c__DisplayClass17_0:<Load>b__0(Boolean)

Oxide.Plugins.CompilableFile:Compile(Action`1)

Oxide.Plugins.CSharpPluginLoader:Load(CompilablePlugin)

Oxide.Plugins.CSharpPluginLoader:Reload(String, String)

Oxide.Core.OxideMod:ReloadPlugin(String)

Oxide.Game.Rust.RustCore:ReloadCommand(IPlayer, String, String[])

System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)

System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)

System.Reflection.MethodBase:Invoke(Object, Object[])

Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])

Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])

Oxide.Core.Plugins.Plugin:CallHook(String, Object[])

Oxide.Core.Plugins.<>c__DisplayClass100_0:<AddCovalenceCommand>b__0(IPlayer, String, String[])

Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[])

Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg)

ConsoleSystem:Internal(Arg)

ConsoleSystem:Run(Option, String, Object[])

ConsoleNetwork:OnClientCommand(Message)

ServerMgr:OnNetworkMessage(Message)

Facepunch.Network.Raknet.Server:ProcessRead(NetRead)

Network.BaseNetwork:Cycle()

ServerMgr:Update_Patch0(Object)

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