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HQM Output Bug

Closed 1.0.2

When configured for a random output event (4) the event is failing to produce HQM beyond 1 in each of the the two outputs. The other resources output correctly.

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Interesting.. I'll have to do some testing and see what's going on. I'm out of town for a couple days though so it may be a few days before I can get back to you. Just wanted to let you know I saw this and will look into it ASAP.

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I just spent some time testing this and am unable to reproduce this issue. I've set it to random output as you mentioned and it continues to stack normally as expected with HQM. What happens if you configure it for HQM specifically? (set it to 0 in config)

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It is doing it for both HQM specific and random - only producing 1 HQM in each output and then nothing beyond that while it runs. The other materials are working as intended. I even deleted the .cs and reloaded and it continues to happen.

Below is my config:

{
  "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
  "Allow turrets to be looted if they are destroyed": false,
  "Broadcast start message to players?": false,
  "Controls how many NPCs will have the note on death (max 4).": 0,
  "How long should the event go on for?(minutes)": 120,
  "How many diesel should spawn in the engine on event start? (each diesel takes 2 min to burn. keep in mind total event time.)": 60,
  "If this is true auto turrets will target and kill NPCs as well as players in the excavator event area.": false,
  "Maximum time between events(minutes):": 360,
  "Minimum number of players before event will start": 1,
  "Minimum time between events(minutes):": 180,
  "Should players be allowed to loot the diesel from the engine during the event?": true,
  "Should the event start automatically(false if you only want manually start with HeavyExcavatorStart command": true,
  "Skip event if players are already at the excavator?": true,
  "Skip event if the excavator is already running?": true,
  "Skip event if there is loot sitting in the excavator(checks diesel and output piles)": true,
  "Start locations for AutoTurrets": [],
  "Start locations for Bradleys": [
    {
      "x": -1.9,
      "y": -0.3,
      "z": 72.3
    },
    {
      "x": -135.6,
      "y": -1.9,
      "z": 54.5
    }
  ],
  "Start locations for hackable Crates": [
    {
      "x": -5.8,
      "y": 3.9,
      "z": -0.1
    },
    {
      "x": -5.1,
      "y": 3.9,
      "z": -4.5
    }
  ],
  "Start locations for scientists": [
    {
      "x": -2.2,
      "y": -1.6,
      "z": 91.5
    },
    {
      "x": -7.2,
      "y": -1.6,
      "z": 90.5
    },
    {
      "x": 7.1,
      "y": -1.5,
      "z": 90.9
    },
    {
      "x": 10.9,
      "y": -1.4,
      "z": 83.4
    },
    {
      "x": -22.6,
      "y": 2.4,
      "z": 82.2
    },
    {
      "x": -25.5,
      "y": 2.4,
      "z": 81.1
    },
    {
      "x": -128.2,
      "y": -1.8,
      "z": 54.4
    },
    {
      "x": -125.3,
      "y": -1.8,
      "z": 43.1
    },
    {
      "x": -116.8,
      "y": 2.3,
      "z": 60.4
    },
    {
      "x": -119.4,
      "y": 2,
      "z": 63.5
    },
    {
      "x": -50.8,
      "y": 4.6,
      "z": 100.7
    },
    {
      "x": -52.1,
      "y": 4.6,
      "z": 97.4
    },
    {
      "x": -4,
      "y": 3.9,
      "z": 5
    },
    {
      "x": -5.9,
      "y": 3.9,
      "z": 2.7
    },
    {
      "x": -4.7,
      "y": 3.9,
      "z": -2.4
    },
    {
      "x": -3.4,
      "y": 3.9,
      "z": -4.8
    },
    {
      "x": 2.4,
      "y": 2.4,
      "z": -6
    },
    {
      "x": 5.7,
      "y": 2.4,
      "z": 0.2
    }
  ],
  "This is for special items you want added to the hackable crates outside of loot tables": [],
  "Which type of resource should the excavator mine during the event?  0 - HQM, 1 - Sulfur, 2 - Stone, 3 - Metal Frags, 4 - Random each event": 4
}

Edited by Somescrub

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Ok. I don't see any issues with your config. Outside of the event running, if you just go to the excavator and run it for HQM does that work? Because the plugin is adding diesel and running the excavator normally. It doesn't do anything special with the  output piles. 

Edited by Cahnu

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Thank you for the tip -

 

Appears that GatherManager was the conflict. It was causing a drop issue when the configuration was set to an excavator reduction using the "*" config. Weird how it was only affecting HQM, but once I split them into individual item ids and set rates that way it fixed the issue. You can close this ticket.

Edited by Somescrub
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