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The default tank does not know why it only stays in place, not following a long route

Closed 1.5.3

{
  "Tank Purchase - Commands": [
    "buytank"
  ],
  "Tank Route - Display every X checkpoint (Command)": 1,
  "Tank Route - Use Asphalt Roads Only": false,
  "Tank Route - Height Offset": 1.0 ,
  "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false,
  "Tank Route - Remove Roads With Pools from Pool": false,
  "Tank Route - Kill/Teleport Bradley after X Stuck Errors ( 0,禁用)”:0,
  “坦克路线 - 卡住修复方法(true = kill,false = teleport to start)”:false,
  “坦克路线 - 向战士广播卡住”:true,
  “坦克路线 - 随机生成路”:真的,
  "Tank Route - 从可购买池中移除定时事件道路": false,
  "Tank Route - Obstacle Keyword Whitelist": [
    "roadsign",
    "train_track",
    "road_tunnel",
    "doorcloser"
  ],
  "Tank Route - Remove first and购买布拉德利的最后检查站”:3,
  “坦克路线编辑器 - 高度偏移”:1.0,
  “目标 - 目标 NPC”:false,
  “战利品和损坏共享 - 检查呼叫者建筑物损坏”:true,
  “战利品和损坏共享 - Allow Damage For Caller Team Buildings”:true,
  “Loot & Damage Share - Unowned Damage Entity Reminder”:50,
  “Loot &伤害分享 - Unowned Damage Entity Bradley Kill": 200,
  "Loot & Damage Share - Ignore Ownership Checks": false,
  “战利品和伤害分享 - 使用朋友”:假,
  “战利品和伤害分享 - 使用氏族”:假,
  “战利品和伤害分享 - 使用 RUST 团队”:真,
  “战利品和伤害分享 - 限制服务器生成的 Bradleys 战利品到顶部Damage Player": false,
  "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "
  Purchases - Used Currency (If ShoppyStock Is Used)": "rp",
  “购买 - 最大购买 Bradleys(0,禁用)”:3,
  “Tank Target - Target Sleepers”:false,
  “Tank Info - Display Timed Bradley Info”:true,
  “Tank Info - Timed Bradley Info Format”:“- =BRADLEY=-\n等级:{0}",
  “坦克信息 - 显示购买的布拉德利信息”:真实,
  “坦克信息 - 购买的 Bradley 信息格式”:“-=BRADLEY=-\nTier:{0}\n所有者:{1}”,“
  Bag Respawns - 已启用”:true,
  “Bag Respawns - 每个玩家的最大 Bags”:4 ,
  "Bag Respawns - Max Bed Distance from Player": 100.0,
  "Tank Unstuck - Killed Entity Names": [
    "servergibs_bradley",
    "scraptransporthelicopter",
    "magnetcrane.entity",
    "minicopter.entity",
    "supply_drop"
  ],
  " Tank Routes - Spawns Per Maps": {
    "default": [
      "default"
    ],
    "Detroit": [
      "default",
      "自定义"
    ],
    "HapisIsland": [
      "hapis"
    ],
    "ParadiseIsland": [
      "custom"
    ]
  },
  "Tank Routes - Purchasable Road ID Blacklist Per Map": {
    "default": [
      0,
      3
    ],
    "Detroit": [
      1
    ]
  },
  "Tank Routes - Custom Purchasable Roads每个地图”:{
    “默认”:[
      “CustomRoad1”,
      “CustomRoad2”
    ],
    “底特律”:[
      “DetroitRoad1”,
      “DetroitRoad2”,
      “DetroitRoad3”
    ],
    “HapisIsland”:[
      “HapisRoad2”,
      "HapisRoad3",
      "HapisRoad4"
    ]
  },
  "Tank Routes - Spawn Configuration": {
    "custom": {
      "Tank Route - Road IDs (Random, if more than one)": [
        [
          "0",
          "1"
        ],
        [
          "2",
          "3"
        ]
      ],
      "Tank Route - Use all default roads": false,
      "Tank Route - Use longest path": false,
      "Tank Route - Remove first and last checkpoints": 3,
      "Spawns - Announce Spawn": true,
      "Spawns - Announce Kill": true,
      "Spawns - Respawn Time (in seconds)": 1200,
      "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)": 120,
      “生成 - 每个坦克数量的最小在线玩家数(坦克数量:玩家数量)”:{
        “1”:2,
        “2”:12,
        “3”:20
      },
      “生成 - 机会”:{
        “ Extreme": 1,
        "Hard": 3
      }
    },
    "default": {
      "Tank Route - Road IDs (Random, if more than one)": [],
      "Tank Route - Use all default roads": false,
      " Tank Route - Use longest path”:true,
      “Tank Route - Remove first and last checkpoints”:3,
      “Spawns - Announce Spawn”:true,
      “Spawns - Announce Kill”:true,
      "Spawns - Respawn Time (in seconds)": 900,
      "Spawns - Respawn Time Randomize Value (goes +value and-value from option above)": 120,
      "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": {
        "1": 2 ,
        "2": 8
      },
      "Spawns - Chance": {
        "Hard": 2,
        "Normal": 5
      }
    },
    "hapis": {
      "Tank Route - Road IDs (Random, if more than one)": [
        [
          "HapisRoad1"
        ]
      ],
      "Tank Route - Use all default roads": false,
      "Tank Route - Use longest path": false,
      “坦克路线 - 移除第一个和最后一个检查站”:3,
      "Spawns - Announce Spawn": true,
      "Spawns - Announce Kill": true,
      "Spawns - Respawn Time (in seconds)": 900,
      "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)" : 120,
      "Spawns - Min. Online Players For each Tank Amount (Amount Of Tanks: Amount Of Players)": {
        "1": 4,
        "2": 8
      },
      "Spawns - Chance": {
        "Hard": 2,
        "Normal": 5
      }
    }
  },
  "Tank Routes - Purchasable": {
    "Extreme": {
      "Purchases - Required Permission (leave blank,禁用)”:“roadbradley.extreme”,
      “购买 - 冷却时间(以秒为单位,0 为禁用)”:7200,
      “购买 - 最大每日(以秒为单位,0 为禁用)”:1,
      “购买 - 杀戮时间(以秒为单位,0 为禁用)”:600 ,
      “购买 - 布拉德利的时间(杀戮时间+到来时间)”:600,
      “购买 - 限制对团队的战利品”:真实,
      “购买 - 限制对团队的目标”:真实,
      “购买 - 限制对团队的伤害” : true,
      "Purchases - Kill Announce Enabled": true,
      "Purchases - Announced Kill Only to Fighters": true,
      "Purchases - Required Items": [
        {
          "Shortname": "scrap",
          “数量”:1000,
          “皮肤”:0,
          “显示名称”:“”
        },
        {
          "Shortname": "currency",
          "Amount": 5000,
          "Skin": 0,
          "Display Name": "{0}$"
        },
        {
          "Shortname": "metal.fragments",
          "Amount" : 10000,
          "Skin": 0,
          "Display Name": ""
        }
      ]
    },
    "Hard": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, in seconds, 0 禁用)”:7200,
      “购买 - 最大每日(以秒为单位,0 禁用)”:1,
      “购买 - 杀戮时间(以秒为单位,0 禁用)”:600,
      “购买 - 到达布拉德利的时间(杀戮时间 + 到来时间)”:600,
      “购买 - 限制对团队的战利品”:正确,
      “购买 - 限制对团队的目标”:正确,
      “购买 - 限制对团队的伤害”: true,
      “购买 - 杀戮宣布启用”:true,
      “购买 - 仅向战士宣布杀戮”:true,
      “购买 - 必需物品”:[
        {
          “简称”:“废料”,
          “数量”:1000,
          “皮肤” :0,
          “显示名称”:“”
        },
        {
          “简称”:“货币”,
          “金额”:1500,
          “皮肤”:0,
          “显示名称”:“{0}$”
        }
      ]
    },
    "Normal": {
      "Purchases - Required Permission (leave blank, to disable)": "",
      "Purchases - Cooldown (in seconds, 0 to disable)": 3600,
      "Purchases - Max Daily(以秒为单位, 0 禁用)”:3,
      “购买 - 杀死时间(以秒为单位,0 禁用)”:600,
      “购买 - 到达布拉德利的时间(杀死时间 + 到达时间)”:600,
      “购买 - 限制战利品对团队”:正确,
      “购买 - 限制团队目标”:正确,
      “购买 - 限制对团队的伤害”:正确,
      “购买 - 杀戮宣布启用”:真实,
      “购买 - 仅向战士宣布杀戮”:真,
      “购买 - 必需品”:[
        {
          "Shortname": "scrap",
          "Amount": 100,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "metal.fragments",
          "Amount": 1500,
          "Skin": 0,
          "Display Name": ""
        }
      ]
    }
  },
  "Tank Routes - Configuration": {
    "Extreme": {
      "Tank Target - Max distance to target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      “坦克目标 - 目标物品”:[
        “rocket.launcher",
        "explosive.timed",
        "explosive.satchel"
      ],
      “坦克目标 - X 秒后失去目标”:10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
      坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 健康”:1000.0,
      “坦克选项 - 视野范围”:75.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:15,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:25.0,
      “大炮选项 - 爆炸半径”:8.0,
      “大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “MLRS 选项 - 已启用”:true,
      “MLRS 选项 - 每个战斗机的数量”:4,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
      "MLRS 选项 - 聊天消息警报": true,
      "MLRS 选项 - 位置随机化": 25.0,
      "MLRS 选项 - 健康水平 Spawns": [
        4500.0,
        3000.0,
        1000.0,
        100.0
      ],
      "MLRS 选项 -爆炸半径”:15.0,
      “MLRS 选项 - 钝器伤害”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “射频撤防 - 已启用”:假,
      “RF 解除武装 - 类型(错误 - 改变频率,真实 - 爆炸)”:正确,
      “RF 解除武装 - 坦克半径”:35.0,
      “布拉德利碎片 - 坦克规模”:真实,
      “布拉德利碎片 - 健康”:500.0,
      “Bradley Debris - Time To Cool Down”:60.0,
      “Loot - Crate Amount(如果默认战利品预设)”:3,
      “Loot - Used Loot Preset(默认留空)”:“custom”,
      “Loot - Rewards For Damage Dealt": [
        {
          "Shortname": "currency",
          "Amount": 2000,
          "Skin": 0,
          "Display Name": ""
        },
        {
          "Shortname": "scrap",
          "Amount": 500,
          "Skin": 0,
          "Display Name": ""
        }
      ],
      "Loot - Fire Lock Time (in seconds)": 60
    },
    "Hard": {
      "Tank Target - Max distance to target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      "Tank Target - Targeted items": [
        "rocket.launcher",
        "explosive.timed",
        "explosive.satchel"
      ],
      "Tank Target - Lose Target After X Seconds": 10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,
      “坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 生命值”:1000.0,
      “坦克选项 - 视野范围”:50.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:15,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:20.0,
      “大炮选项 - 爆炸半径”:8.0,“
      大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “ MLRS 选项 - 已启用”:true,
      “MLRS 选项 - 每个战斗机的数量”:2,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称": "assets/prefabs/tools/pager/effects/beep.prefab",
      “MLRS 选项 - 聊天消息警报”:true,
      “MLRS 选项 - 位置随机化”:25.0,
      “MLRS 选项 - 健康水平生成”:[
        2300.0,
        1100.0
      ],
      “MLRS 选项 - 爆炸半径”:15.0,
      “MLRS 选项 - Blunt Damage”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “RF Disarm - 启用”:false,
      “RF Disarm - 类型(false - 改变频率,true - 爆炸)”:true,
      “RF Disarm - 半径从Tank": 35.0,
      "Bradley Debris - Scale With Tank": true,
      "Bradley Debris - Health": 500.0,
      "布拉德利碎片 - 冷静下来的时间”:60.0,
      "Loot - Crate Amount (If default loot preset)": 3,
      "Loot - Used Loot Preset (leave blank for default)": "",
      "Loot - Rewards For Damage Deal": [
        {
          "Shortname": "currency" ,
          "Amount": 2000,
          "Skin": 0,
          "Display Name": ""
        }
      ],
      "Loot - Fire Lock Time (in seconds)": 60
    },
    "Normal": {
      "Tank Target - 最大距离target": 10.0,
      "Tank Target - Max clothing amount": 4.0,
      "Tank Target - Targeted items": [
        "rocket.发射器",
        "explosive.timed",
        "explosive.satchel"
      ],
      “坦克目标 - X 秒后失去目标”:10,
      “坦克选项 - 模型比例”:1.0,
      “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
      坦克选项 - 移动速度(0-1)”:1.0,
      “坦克选项 - 移动力”:2000.0,
      “坦克选项 - 健康”:1000.0,
      “坦克选项 - 视野范围”:50.0,
      “炮塔选项 - 射速”:0.06,
      “炮塔选项 - 连发长度”:10,
      “炮塔选项 - 瞄准锥”:3.0,
      “炮塔选项 - 子弹伤害”:15.0,
      “大炮选项 - 爆炸半径”:8.0,
      “大炮选项 - 钝器伤害”:40.0,
      “大炮选项 - 爆炸伤害”:0.0,
      “MLRS 选项 - 已启用”:false,
      “MLRS 选项 - 每个战斗机的数量”:2,
      “MLRS 选项 - 高度生成”:450.0,
      “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
      "MLRS 选项 - 聊天消息警报": true,
      "MLRS 选项 - 位置随机化": 25.0,
      "MLRS 选项 - 健康水平生成": [],
      "MLRS 选项 - 爆炸半径": 15.0,
      " MLRS 选项 - 钝器伤害”:75.0,
      “MLRS 选项 - 爆炸伤害”:350.0,
      “RF 撤防 - 启用”:false,
      “RF 撤防 - 类型(false - 更改频率,true - Explode)": true,
      "RF Disarm - 坦克半径": 35.0,
      “Bradley Debris - Scale With Tank”:true,
      “Bradley Debris - Health”:500.0,
      “Bradley Debris - Time To Cool Down”:60.0,
      “战利品 - 板条箱数量(如果默认战利品预设)”:3,
      “战利品 -使用的战利品预设(默认留空)”:“”,
      “战利品 - 造成伤害的奖励”:[],
      “战利品 - 火力锁定时间(以秒为单位)”:60
    }
  },
  “战利品 - 预设”:{
    “ custom": {
      "Loot - Min. Crates": 2,
      "Loot - Max. Crates": 4,
      "Loot - Min. Items Per Crate": {
      "Loot - Max. Items Per Crate": 5,
      "战利品 - 战利品表": [
        {
          "Shortname": "explosive.timed",
          “数量”:1,
          “数量随机发生器数量(+ 和 -)”:0,
          “始终包括机会(0-100)”:0.0,
          “每次战利品总是包括最大数量(0 禁用)”:0,
          “皮肤” : 0,
          "Display Name": "",
          "Chance": 1,
          "Additional Items": []
        },
        {
          "Shortname": "metal.refined",
          "Amount": 1000,
          "Amount Randomizer Amount (+ and -)”:0,
          “始终包括机会(0-100)”:0.0,
          “每次战利品总是包括最大(0 禁用)”:0,
          “皮肤”:0,
          “显示名称”:“”,
          “机会”:2,
          "Additional Items": []
        },
        {
          "Shortname": "rifle.ak",
          "Amount": 1,
          "Amount Randomizer Amount (+ and -)": 0,
          "Always Include Chance (0-100)": 0.0,
          "Max Always Includes Per Loot (0 to disable)": 0,
          "Skin": 0,
          "Display Name": "",
          "Chance": 1,
          "Additional Items": [
            {
              "Shortname": "ammo .rifle",
              "Amount": 20,
              "Skin": 0,
              "Display Name":""
            }
          ]
        }
      ]
    }
  }
}

20230601185844.png

Edited by chenglong

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Hey. Try changing Tank Route - Height Offset to lower/higher values like 0.5 or 2.0.
Can't test on my setup because config got translated and won't work, next time send it in file please.

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