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Conflict between convoy and helisignals

Closed 1.1.2 1.1.7

gdias92
gdias92

Posted

Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))

 

What should I do ?

Andres S

Posted

Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 

Same  here

MrLiquid

Posted (edited)

same here. just flooded the crap out of my console

 

Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))

Edited by Liquid Bucket
Rahd

Posted

Have you guys tried to update your plugins Npc Spawn to version 2.5.5 and Convoy to version 2.2.8 to see if that issue still occurs?

ZEODE

Posted

Hi guys, sorry you are seeing this issue. I know the console spam is annoying but it shouldn’t change the plugin functionality.

I have been out and just got back home so I will sit down and look at this shortly to address this issue.

ZEODE

Posted

Changed Status from Pending to Work in Progress

ZEODE

Posted

I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.

ZEODE

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

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