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Armored Train

Closed 1.2.8

Hi i have since last update the problem, that i cant get the boxes or loot create after killing the npc and turrets, there are an invisible wall.

 

Player cant go to the loot! 😞

 

Thx

20230503183201_1.jpg

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{
  "Version": {
    "Major": 1,
    "Minor": 2,
    "Patch": 8
  },
  "Prefix of chat messages": "[ArmoredTrain]",
  "Main Setting": {
    "Enable automatic event holding [true/false]": true,
    "Minimum time between events [sec]": 2100,
    "Maximum time between events [sec]": 4100,
    "If there is no railway on the map, then the event will be held underground [true/false]": true,
    "The probability of holding an event underground [0 - 100]": 10.0,
    "The train attacks first [true/false]": false,
    "The time for which the train becomes aggressive after taking damage [sec]": 300,
    "The crates can only be opened when the train is stopped [true/false]": true,
    "Stop the train after taking damage [true/false]": true,
    "Destroy the train after opening all the crates [true/false]": true,
    "Time to destroy the train after opening all the crates [sec]": 300,
    "Destroy wagons in front of the train [true/false]": true,
    "List of entities to delete ahead of the train": [
      "minicopter.entity",
      "scraptransporthelicopter",
      "locomotive.entity",
      "trainwagonunloadablefuel.entity",
      "workcart_aboveground.entity",
      "workcart_aboveground2.entity",
      "trainwagonunloadable.entity",
      "trainwagonc.entity",
      "trainwagonb.entity",
      "trainwagona.entity",
      "trainwagond.entity",
      "trainwagonunloadableloot.entity",
      "car"
    ],
    "Use custom spawn coordinates [true/false]": true,
    "Custom coordinates for the spawn of the train (/atrainpoint)": [],
    "Allow wagons to be connected to the train [true/false]": false,
    "Allow damage to the train driver [true/false]": true,
    "To revive the train driver if he was killed? [true/false]": false,
    "Self-destruct effects settings": {
      "Enable self-destruct effects? [true/false]": true,
      "The time until the end of the event when the C4 beeping effect begins [sec]": 10
    }
  },
  "Train presets": [
    {
      "Preset Name": "train_easy",
      "Train Name": "Small Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_default",
      "Order of wagons": [
        "wagon_crate_1"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_normal",
      "Train Name": "Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 40.0,
      "Locomotive Preset": "locomotive_turret",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_1",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_hard",
      "Train Name": "Giant Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_turret",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_2",
        "wagon_bradley",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_hard_new",
      "Train Name": "Giant Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": false,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_new",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_2",
        "wagon_bradley",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_caboose",
      "Train Name": "Caboose",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": false,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_default",
      "Order of wagons": [
        "caboose_wagon"
      ],
      "Heli preset": "",
      "Train Stop time": 0
    }
  ],
  "Locomotive presets": [
    {
      "Preset name": "locomotive_default",
      "Prefab name": "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-0.742, 1.458, 4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 13.0,
      "Driver name": "Train_Driver_1"
    },
    {
      "Preset name": "locomotive_turret",
      "Prefab name": "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(0.684, 3.845, 3.683)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "turret_m249": [
          {
            "Position": "(0.945, 2.627, 0.556)",
            "Rotation": "(0, 313, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-0.742, 1.458, 4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 13.0,
      "Driver name": "Train_Driver_1"
    },
    {
      "Preset name": "locomotive_new",
      "Prefab name": "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_m249": [
          {
            "Position": "(-0.554, 1.546, -8.849)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0.554, 1.546, -8.849)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-1.341, 1.546, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -6)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -8)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -6)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -8)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 14.0,
      "Driver name": "Train_Driver_1"
    }
  ],
  "Wagon presets": [
    {
      "Preset name": "wagon_crate_1",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(-0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {
        "chinooklockedcrate_default": [
          {
            "Position": "(0, 1.550, 0)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "crateelite_default": [
          {
            "Position": "(0.7, 1.550, -2.359)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.7, 1.550, -2.359)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.7, 1.550, 2.359)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(-0.7, 1.550, 2.359)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "wagon_crate_2",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-1.177, 1.458, -2.267)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(-1.177, 1.458, 0.475)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(-1.177, 1.458, 3.202)",
            "Rotation": "(0, 270, 0)"
          }
        ]
      },
      "Crate preset - locations": {
        "chinooklockedcrate_default": [
          {
            "Position": "(-0.772, 1.550, 5.693)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(-0.772, 1.550, -5.693)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "crateelite_default": [
          {
            "Position": "(1.076, 1.550, 1.047)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(1.076, 1.550, -0.609)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(1.076, 1.550, -2.359)",
            "Rotation": "(0, 270, 0)"
          }
        ]
      },
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "wagon_bradley",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab",
      "Bradley preset - locations": {
        "bradley_default": [
          {
            "Position": "(-0.185, 2.206, -3.36)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.185, 2.206, 3.460)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {
        "assets/content/vehicles/modularcar/module_entities/2module_fuel_tank.prefab": [
          {
            "Position": "(-0.772, 3.008, -4.295)",
            "Rotation": "(0, 0, 90)"
          },
          {
            "Position": "(-0.772, 3.008, -0.232)",
            "Rotation": "(0, 0, 90)"
          },
          {
            "Position": "(-0.812, 1.659, -3.221)",
            "Rotation": "(90, 270, 0)"
          },
          {
            "Position": "(0.772, 3.008, 4.295)",
            "Rotation": "(0, 180, 90)"
          },
          {
            "Position": "(0.772, 3.008, 0.232)",
            "Rotation": "(0, 180, 90)"
          },
          {
            "Position": "(0.812, 1.659, 3.221)",
            "Rotation": "(90, 90, 0)"
          },
          {
            "Position": "(-0.757, 1.659, 3.226)",
            "Rotation": "(90, 270, 0)"
          },
          {
            "Position": "(0.516, 1.7, 5.521)",
            "Rotation": "(90, 0, 0)"
          },
          {
            "Position": "(-0.516, 1.7, 5.521)",
            "Rotation": "(90, 0, 0)"
          },
          {
            "Position": "(0.516, 1.7, -5.521)",
            "Rotation": "(90, 180, 0)"
          },
          {
            "Position": "(-0.516, 1.7, -5.521)",
            "Rotation": "(90, 180, 0)"
          }
        ]
      }
    },
    {
      "Preset name": "wagon_samsite",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonunloadablefuel.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(0, 4.296, -5.346)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0, 4.296, 5.346)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "SamSite preset - locations": {
        "samsite_default": [
          {
            "Position": "(0, 4.216, 0)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "caboose_wagon",
      "Prefab name": "assets/content/vehicles/trains/caboose/traincaboose.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {}
    }
  ],
  "Bradley presets": [
    {
      "Preset Name": "bradley_default",
      "HP": 900.0,
      "Scale damage": 0.3,
      "The viewing distance": 100.0,
      "Radius of search": 100.0,
      "The multiplier of Machine-gun aim cone": 1.1,
      "The multiplier of Machine-gun fire rate": 1.0,
      "Amount of Machine-gun burst shots": 10,
      "The time between shots of the main gun [sec.]": 10.0,
      "The time between shots of the main gun in a fire rate [sec.]": 0.25
    }
  ],
  "Turrets presets": [
    {
      "Preset Name": "turret_ak",
      "Health": 250.0,
      "Weapon ShortName": "rifle.ak",
      "Ammo ShortName": "ammo.rifle",
      "Number of ammo": 200
    },
    {
      "Preset Name": "turret_m249",
      "Health": 300.0,
      "Weapon ShortName": "lmg.m249",
      "Ammo ShortName": "ammo.rifle",
      "Number of ammo": 400
    }
  ],
  "Samsite presets": [
    {
      "Preset Name": "samsite_default",
      "Health": 500.0,
      "Number of ammo": 100
    }
  ],
  "Crate presets": [
    {
      "Preset Name": "chinooklockedcrate_default",
      "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Preset Name": "crateelite_default",
      "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
      "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Heli presets": [
    {
      "Name": "heli_1",
      "HP": 500.0,
      "HP of the main rotor": 750.0,
      "HP of tail rotor": 375.0,
      "Numbers of crates": 0,
      "Flying height": 50.0,
      "Bullet speed": 250.0,
      "Bullet Damage": 20.0,
      "The distance to which the helicopter can move away from the convoy": 350.0,
      "Speed": 25.0
    }
  ],
  "NPC presets": [
    {
      "Name": "TrainNPC",
      "Health": 200.0,
      "Should remove the corpse?": true,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 60.0,
      "Scale damage": 1.0,
      "Aim Cone Scale": 1.0,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Disable radio effects? [true/false]": false,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "rifle.lr300",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ]
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": []
        },
        {
          "ShortName": "grenade.f1",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": []
        }
      ],
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Kit": "",
      "Turret Damage Multiplier": 1.0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [
          {
            "ShortName": "rifle.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.pump",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "largemedkit",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.2",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.python",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.thompson",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.waterpipe",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.double",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.explosive",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.revolver",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.incendiary",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.fire",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 1.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.slug",
            "Minimum": 4,
            "Maximum": 8,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.fire",
            "Minimum": 4,
            "Maximum": 14,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun",
            "Minimum": 6,
            "Maximum": 12,
            "Chance [0.0-100.0]": 8.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "bandage",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 17.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 34.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle",
            "Minimum": 12,
            "Maximum": 36,
            "Chance [0.0-100.0]": 51.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol",
            "Minimum": 15,
            "Maximum": 45,
            "Chance [0.0-100.0]": 52.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Driver presets": [
    {
      "Name": "Train_Driver_1",
      "Health": 100.0,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Kit": ""
    }
  ],
  "Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Radius": 0.2,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }
  },
  "Zone Setting": {
    "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false,
    "Use the dome? [true/false]": false,
    "Darkening the dome": 5,
    "Radius": 100.0
  },
  "GUI Setting": {
    "Use the Countdown GUI? [true/false]": true,
    "AnchorMin": "0 0.9",
    "AnchorMax": "1 0.95"
  },
  "Notification Settings": {
    "The time from the notification to the start of the event [sec]": 10,
    "Use a chat? [true/false]": true,
    "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
      300,
      60,
      30,
      5
    ]
  },
  "Supported Plugins": {
    "PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": false,
      "The amount of damage that the player has to do to become the Event Owner": 500.0,
      "Damage coefficients for calculate to become the Event Owner": [
        {
          "Type of target": "NPC",
          "Damage Multiplier": 1.0
        },
        {
          "Type of target": "Bradley",
          "Damage Multiplier": 1.0
        },
        {
          "Type of target": "Helicopter",
          "Damage Multiplier": 1.0
        }
      ],
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
      "Darkening the dome (0 - disables the dome)": 12
    },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 20.0,
      "Killing an Bradley": 500.0,
      "Killing an Turret": 20.0,
      "Killing an Heli": 500.0,
      "Hacking a locked crate": 50.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },
    "GUI Announcements setting": {
      "Do you use the GUI Announcements? [true/false]": false,
      "Banner color": "Grey",
      "Text color": "White",
      "Adjust Vertical Position": 0.03
    },
    "Notify setting": {
      "Do you use the Notify? [true/false]": false,
      "Type": "0"
    },
    "DiscordMessages setting": {
      "Do you use the Discord? [true/false]": false,
      "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
      "Embed Color (DECIMAL)": 13516583,
      "Keys of required messages": [
        "PreStartTrain",
        "PlayerStopTrain",
        "EndEvent"
      ]
    }
  }
}

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I tested it. There are no problems on my server. Try to test without other plugins and use the default config

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could it be, that the plugin DROP SHIP Spawn an invisible container on the train? I saw 3 sec an Container form this plugin.

Perhaps an problem with ur plugin

 

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"dropSettings": {
    "Despawn Time : Unopened Containers will Despawn after this time (Minutes) : ": 20.0,
    "Despawn Time : Opened Containers will Despawn after this time (Minutes) : ": 5.0,
    "Despawn Time : Looted Containers will Despawn after this time (Minutes) : ": 1.0,
    "Option : Drift : Enabled (When container is dropped, adds chance they will drift toward land) : ": true,
    "Option : Drift : Speed (speed containers moves) : ": 2.0,
    "Option : Sink : Enabled (when container is dropped and doesnt drift, enable option to sink) : ": true,
    "Option : Sink : Start Sinking Process after this time (Minutes) : ": 5.0,
    "Option : Sink : Start Sinking Process when Door is opened after this time (Minutes) : ": 0.5,
    "Option : Open Door : Players Can Only Open Containers (Except Train Car Containers) If Under TC Authorization ? ": false,
    "Option : Open Door Sink : Enabled (conatiner fills with water faster if door opened) : ": true,
    "Option : Open Door Sink : Fill Rate Per Tick (Default 0.2) : ": 0.2,
    "Event : Train Car Drop : Enabled (When a new Flat Train car spawns, enable chance to spawn a Container on it) : ": false,    <------------------------------------ was true
    "Event : Train Car Drop : Chances (Percent chance it will spawn the Container) : ": 75.0,
    "Event : Train Car Drop : Disable Container Spawn if Flat Car has Sentry Guns (ex. Train Heist Plugin) : ": true,
    "Event : Cargo Ship Drop : Enabled (Cargo Ship Randomly Drops a Container in Water while its Active) : ": true,
    "Event : Cargo Ship Drop : Interval Min (Minutes) : ": 2.0,
    "Event : Cargo Shop Drop : Interval Max (Minutes) : ": 4.0,
    "Event : Harbor Drop : Enabled (Randomly Drop Container from a Random Harbor Crane) : ": true,
    "Event : Harbor Drop : Interval Min (Minutes) : ": 5.0,
    "Event : Harbor Drop : Interval Max (Minutes) : ": 15.0,

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If this is the case, then you need to contact the developer of the Drop Ship plugin.
I can't stop spawn containers on the train in any way

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