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Armored Train

Closed 1.2.8

Doughaffernen

Posted

Hi i have since last update the problem, that i cant get the boxes or loot create after killing the npc and turrets, there are an invisible wall.

 

Player cant go to the loot! 😞

 

Thx

20230503183201_1.jpg

  • Like 1
Adem

Posted

Hi. Send me your config and record a video of this bug

Doughaffernen

Posted

{
  "Version": {
    "Major": 1,
    "Minor": 2,
    "Patch": 8
  },
  "Prefix of chat messages": "[ArmoredTrain]",
  "Main Setting": {
    "Enable automatic event holding [true/false]": true,
    "Minimum time between events [sec]": 2100,
    "Maximum time between events [sec]": 4100,
    "If there is no railway on the map, then the event will be held underground [true/false]": true,
    "The probability of holding an event underground [0 - 100]": 10.0,
    "The train attacks first [true/false]": false,
    "The time for which the train becomes aggressive after taking damage [sec]": 300,
    "The crates can only be opened when the train is stopped [true/false]": true,
    "Stop the train after taking damage [true/false]": true,
    "Destroy the train after opening all the crates [true/false]": true,
    "Time to destroy the train after opening all the crates [sec]": 300,
    "Destroy wagons in front of the train [true/false]": true,
    "List of entities to delete ahead of the train": [
      "minicopter.entity",
      "scraptransporthelicopter",
      "locomotive.entity",
      "trainwagonunloadablefuel.entity",
      "workcart_aboveground.entity",
      "workcart_aboveground2.entity",
      "trainwagonunloadable.entity",
      "trainwagonc.entity",
      "trainwagonb.entity",
      "trainwagona.entity",
      "trainwagond.entity",
      "trainwagonunloadableloot.entity",
      "car"
    ],
    "Use custom spawn coordinates [true/false]": true,
    "Custom coordinates for the spawn of the train (/atrainpoint)": [],
    "Allow wagons to be connected to the train [true/false]": false,
    "Allow damage to the train driver [true/false]": true,
    "To revive the train driver if he was killed? [true/false]": false,
    "Self-destruct effects settings": {
      "Enable self-destruct effects? [true/false]": true,
      "The time until the end of the event when the C4 beeping effect begins [sec]": 10
    }
  },
  "Train presets": [
    {
      "Preset Name": "train_easy",
      "Train Name": "Small Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_default",
      "Order of wagons": [
        "wagon_crate_1"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_normal",
      "Train Name": "Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 40.0,
      "Locomotive Preset": "locomotive_turret",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_1",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_hard",
      "Train Name": "Giant Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_turret",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_2",
        "wagon_bradley",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_hard_new",
      "Train Name": "Giant Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": false,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_new",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_2",
        "wagon_bradley",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },
    {
      "Preset Name": "train_caboose",
      "Train Name": "Caboose",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": false,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Locomotive Preset": "locomotive_default",
      "Order of wagons": [
        "caboose_wagon"
      ],
      "Heli preset": "",
      "Train Stop time": 0
    }
  ],
  "Locomotive presets": [
    {
      "Preset name": "locomotive_default",
      "Prefab name": "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-0.742, 1.458, 4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 13.0,
      "Driver name": "Train_Driver_1"
    },
    {
      "Preset name": "locomotive_turret",
      "Prefab name": "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(0.684, 3.845, 3.683)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "turret_m249": [
          {
            "Position": "(0.945, 2.627, 0.556)",
            "Rotation": "(0, 313, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-0.742, 1.458, 4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.742, 1.458, -3.5)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 13.0,
      "Driver name": "Train_Driver_1"
    },
    {
      "Preset name": "locomotive_new",
      "Prefab name": "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_m249": [
          {
            "Position": "(-0.554, 1.546, -8.849)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0.554, 1.546, -8.849)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-1.341, 1.546, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -6)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-1.341, 1.546, -8)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, 2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, 0)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -2)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -4)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -6)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(1.341, 1.546, -8)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Crate preset - locations": {},
      "Decorative prefab - locations": {},
      "Engine force": 50000.0,
      "Max speed": 14.0,
      "Driver name": "Train_Driver_1"
    }
  ],
  "Wagon presets": [
    {
      "Preset name": "wagon_crate_1",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(-0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {
        "chinooklockedcrate_default": [
          {
            "Position": "(0, 1.550, 0)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "crateelite_default": [
          {
            "Position": "(0.7, 1.550, -2.359)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.7, 1.550, -2.359)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.7, 1.550, 2.359)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(-0.7, 1.550, 2.359)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "wagon_crate_2",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {
        "TrainNPC": [
          {
            "Position": "(-1.177, 1.458, -2.267)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(-1.177, 1.458, 0.475)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(-1.177, 1.458, 3.202)",
            "Rotation": "(0, 270, 0)"
          }
        ]
      },
      "Crate preset - locations": {
        "chinooklockedcrate_default": [
          {
            "Position": "(-0.772, 1.550, 5.693)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(-0.772, 1.550, -5.693)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "crateelite_default": [
          {
            "Position": "(1.076, 1.550, 1.047)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(1.076, 1.550, -0.609)",
            "Rotation": "(0, 270, 0)"
          },
          {
            "Position": "(1.076, 1.550, -2.359)",
            "Rotation": "(0, 270, 0)"
          }
        ]
      },
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "wagon_bradley",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab",
      "Bradley preset - locations": {
        "bradley_default": [
          {
            "Position": "(-0.185, 2.206, -3.36)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.185, 2.206, 3.460)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {
        "assets/content/vehicles/modularcar/module_entities/2module_fuel_tank.prefab": [
          {
            "Position": "(-0.772, 3.008, -4.295)",
            "Rotation": "(0, 0, 90)"
          },
          {
            "Position": "(-0.772, 3.008, -0.232)",
            "Rotation": "(0, 0, 90)"
          },
          {
            "Position": "(-0.812, 1.659, -3.221)",
            "Rotation": "(90, 270, 0)"
          },
          {
            "Position": "(0.772, 3.008, 4.295)",
            "Rotation": "(0, 180, 90)"
          },
          {
            "Position": "(0.772, 3.008, 0.232)",
            "Rotation": "(0, 180, 90)"
          },
          {
            "Position": "(0.812, 1.659, 3.221)",
            "Rotation": "(90, 90, 0)"
          },
          {
            "Position": "(-0.757, 1.659, 3.226)",
            "Rotation": "(90, 270, 0)"
          },
          {
            "Position": "(0.516, 1.7, 5.521)",
            "Rotation": "(90, 0, 0)"
          },
          {
            "Position": "(-0.516, 1.7, 5.521)",
            "Rotation": "(90, 0, 0)"
          },
          {
            "Position": "(0.516, 1.7, -5.521)",
            "Rotation": "(90, 180, 0)"
          },
          {
            "Position": "(-0.516, 1.7, -5.521)",
            "Rotation": "(90, 180, 0)"
          }
        ]
      }
    },
    {
      "Preset name": "wagon_samsite",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonunloadablefuel.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(0, 4.296, -5.346)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0, 4.296, 5.346)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "SamSite preset - locations": {
        "samsite_default": [
          {
            "Position": "(0, 4.216, 0)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {}
    },
    {
      "Preset name": "caboose_wagon",
      "Prefab name": "assets/content/vehicles/trains/caboose/traincaboose.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {},
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {},
      "Decorative prefab - locations": {}
    }
  ],
  "Bradley presets": [
    {
      "Preset Name": "bradley_default",
      "HP": 900.0,
      "Scale damage": 0.3,
      "The viewing distance": 100.0,
      "Radius of search": 100.0,
      "The multiplier of Machine-gun aim cone": 1.1,
      "The multiplier of Machine-gun fire rate": 1.0,
      "Amount of Machine-gun burst shots": 10,
      "The time between shots of the main gun [sec.]": 10.0,
      "The time between shots of the main gun in a fire rate [sec.]": 0.25
    }
  ],
  "Turrets presets": [
    {
      "Preset Name": "turret_ak",
      "Health": 250.0,
      "Weapon ShortName": "rifle.ak",
      "Ammo ShortName": "ammo.rifle",
      "Number of ammo": 200
    },
    {
      "Preset Name": "turret_m249",
      "Health": 300.0,
      "Weapon ShortName": "lmg.m249",
      "Ammo ShortName": "ammo.rifle",
      "Number of ammo": 400
    }
  ],
  "Samsite presets": [
    {
      "Preset Name": "samsite_default",
      "Health": 500.0,
      "Number of ammo": 100
    }
  ],
  "Crate presets": [
    {
      "Preset Name": "chinooklockedcrate_default",
      "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Preset Name": "crateelite_default",
      "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
      "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Heli presets": [
    {
      "Name": "heli_1",
      "HP": 500.0,
      "HP of the main rotor": 750.0,
      "HP of tail rotor": 375.0,
      "Numbers of crates": 0,
      "Flying height": 50.0,
      "Bullet speed": 250.0,
      "Bullet Damage": 20.0,
      "The distance to which the helicopter can move away from the convoy": 350.0,
      "Speed": 25.0
    }
  ],
  "NPC presets": [
    {
      "Name": "TrainNPC",
      "Health": 200.0,
      "Should remove the corpse?": true,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 60.0,
      "Scale damage": 1.0,
      "Aim Cone Scale": 1.0,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Disable radio effects? [true/false]": false,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "rifle.lr300",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ]
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": []
        },
        {
          "ShortName": "grenade.f1",
          "Amount": 10,
          "skinID (0 - default)": 0,
          "Mods": []
        }
      ],
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Kit": "",
      "Turret Damage Multiplier": 1.0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [
          {
            "ShortName": "rifle.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.pump",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "largemedkit",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.2",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.python",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.thompson",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.waterpipe",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.double",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.explosive",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.revolver",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.incendiary",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.fire",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 1.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.slug",
            "Minimum": 4,
            "Maximum": 8,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.fire",
            "Minimum": 4,
            "Maximum": 14,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun",
            "Minimum": 6,
            "Maximum": 12,
            "Chance [0.0-100.0]": 8.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "bandage",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 17.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 34.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle",
            "Minimum": 12,
            "Maximum": 36,
            "Chance [0.0-100.0]": 51.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol",
            "Minimum": 15,
            "Maximum": 45,
            "Chance [0.0-100.0]": 52.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Driver presets": [
    {
      "Name": "Train_Driver_1",
      "Health": 100.0,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Kit": ""
    }
  ],
  "Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Radius": 0.2,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }
  },
  "Zone Setting": {
    "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false,
    "Use the dome? [true/false]": false,
    "Darkening the dome": 5,
    "Radius": 100.0
  },
  "GUI Setting": {
    "Use the Countdown GUI? [true/false]": true,
    "AnchorMin": "0 0.9",
    "AnchorMax": "1 0.95"
  },
  "Notification Settings": {
    "The time from the notification to the start of the event [sec]": 10,
    "Use a chat? [true/false]": true,
    "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
      300,
      60,
      30,
      5
    ]
  },
  "Supported Plugins": {
    "PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": false,
      "The amount of damage that the player has to do to become the Event Owner": 500.0,
      "Damage coefficients for calculate to become the Event Owner": [
        {
          "Type of target": "NPC",
          "Damage Multiplier": 1.0
        },
        {
          "Type of target": "Bradley",
          "Damage Multiplier": 1.0
        },
        {
          "Type of target": "Helicopter",
          "Damage Multiplier": 1.0
        }
      ],
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
      "Darkening the dome (0 - disables the dome)": 12
    },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 20.0,
      "Killing an Bradley": 500.0,
      "Killing an Turret": 20.0,
      "Killing an Heli": 500.0,
      "Hacking a locked crate": 50.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },
    "GUI Announcements setting": {
      "Do you use the GUI Announcements? [true/false]": false,
      "Banner color": "Grey",
      "Text color": "White",
      "Adjust Vertical Position": 0.03
    },
    "Notify setting": {
      "Do you use the Notify? [true/false]": false,
      "Type": "0"
    },
    "DiscordMessages setting": {
      "Do you use the Discord? [true/false]": false,
      "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
      "Embed Color (DECIMAL)": 13516583,
      "Keys of required messages": [
        "PreStartTrain",
        "PlayerStopTrain",
        "EndEvent"
      ]
    }
  }
}

  • Like 1
Doughaffernen

Posted

Nobody can go further than this point (see my Picture) .

  • Like 1
Adem

Posted

I tested it. There are no problems on my server. Try to test without other plugins and use the default config

Adem

Posted

Changed Status from Pending to Work in Progress

Doughaffernen

Posted

No, same again, after the green military grades,  everybody go/ jump against a invisible wall.

 

20230512163321_1.jpg

Doughaffernen

Posted

could it be, that the plugin DROP SHIP Spawn an invisible container on the train? I saw 3 sec an Container form this plugin.

Perhaps an problem with ur plugin

 

Adem

Posted

Unload the dropship plugin and start the train

Doughaffernen

Posted

"dropSettings": {
    "Despawn Time : Unopened Containers will Despawn after this time (Minutes) : ": 20.0,
    "Despawn Time : Opened Containers will Despawn after this time (Minutes) : ": 5.0,
    "Despawn Time : Looted Containers will Despawn after this time (Minutes) : ": 1.0,
    "Option : Drift : Enabled (When container is dropped, adds chance they will drift toward land) : ": true,
    "Option : Drift : Speed (speed containers moves) : ": 2.0,
    "Option : Sink : Enabled (when container is dropped and doesnt drift, enable option to sink) : ": true,
    "Option : Sink : Start Sinking Process after this time (Minutes) : ": 5.0,
    "Option : Sink : Start Sinking Process when Door is opened after this time (Minutes) : ": 0.5,
    "Option : Open Door : Players Can Only Open Containers (Except Train Car Containers) If Under TC Authorization ? ": false,
    "Option : Open Door Sink : Enabled (conatiner fills with water faster if door opened) : ": true,
    "Option : Open Door Sink : Fill Rate Per Tick (Default 0.2) : ": 0.2,
    "Event : Train Car Drop : Enabled (When a new Flat Train car spawns, enable chance to spawn a Container on it) : ": false,    <------------------------------------ was true
    "Event : Train Car Drop : Chances (Percent chance it will spawn the Container) : ": 75.0,
    "Event : Train Car Drop : Disable Container Spawn if Flat Car has Sentry Guns (ex. Train Heist Plugin) : ": true,
    "Event : Cargo Ship Drop : Enabled (Cargo Ship Randomly Drops a Container in Water while its Active) : ": true,
    "Event : Cargo Ship Drop : Interval Min (Minutes) : ": 2.0,
    "Event : Cargo Shop Drop : Interval Max (Minutes) : ": 4.0,
    "Event : Harbor Drop : Enabled (Randomly Drop Container from a Random Harbor Crane) : ": true,
    "Event : Harbor Drop : Interval Min (Minutes) : ": 5.0,
    "Event : Harbor Drop : Interval Max (Minutes) : ": 15.0,

  • Like 1
Adem

Posted

If this is the case, then you need to contact the developer of the Drop Ship plugin.
I can't stop spawn containers on the train in any way

Adem

Posted

OK, reload both plugins and try to start the train again

Doughaffernen

Posted

ok that was the problem, i  deactivated container spawn on flat train, now it goes.

 

thx

 

  • Like 1
Adem

Posted

Changed Status from Work in Progress to Closed

1.4m

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