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Some of the extreme or nightmare bases will spawn near a cliff edge and the copy/paste will be totally messed up and some of the NPC will even be floating in the air.  Is there any way to make sure these big bases have the clearance needed before spawning?

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bases clipping cliffs will be addressed in an update when i figure out how. this is not a major issue and should rarely occur

npcs spawn directly on the navmesh. If the game pushed them elsewhere then there's nothing I can do about that. the server will kill them.

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Its not just the npc but the entire base will be skewed across the hill or mountain with turrets floating in the air also that can target players like sky snipers.  I'll try to get a few snapshots of situations of when it happens

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Zip the below files and I can take a look at them for you. Upload the zip to dropbox and message me the link. Dont post the link here

RaidableBases config

RaidableBases datafile

RaidableBases data folder

Any relevant CopyPaste bases

CopyPaste config

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