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Bases spawning

Closed 2.6.9

Im getting players lagging and stuttering in the same spot whenever a base spawns in. Since the last time this happened when i boosted my server i never removed the boost so it can comfortably handle it i have 8 nightmare bases and 2 of each other level bases, ty

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i didn't change anything that would affect spawn lag. last update was zone manager fixes and UI so I wouldn't know the cause

go here:

private IEnumerator EntitySetup()

find this:

checks = 0;

add this on the next line:
 

yield return CoroutineEx.waitForSeconds(0.01f);

beyond this it would just be your server if its still lagging

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So right as i get the chat message A {expert} raidable base event has opened at {R28} You are {3128m} away i am still getting a small lag spike. my server has a good amount of ram and yesterday i increased it to CPU Clock Speed: 4.2Ghz (6 Cores\12 Threads) (Included) => 5.2Ghz+ (16 Cores\32 Threads) (OC Extreme Performance)  and it still happening but only when that message comes into chat.  Sorry to bother you again.

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i get lag on a freshly wiped test server using a 2k map and spawning a nightmare with 1 person online running at 4.2+ GHz

it doesn't matter if i use /paste or /rbe both plugins are affected. it isn't the plugins causing the lag. its the rust update causing it

hopefully the next forced update fixes it

Edited by nivex
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