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KooLade

Read Me

Closed 1.0.3

Hey, 

This is my first custom map, and I was just having trouble figuring out how to get this to run on my Linux Server. I thought it might of came with a ReadMe.txt, but I ended up kind of confused. I hosted the file, and linked from my server.cfg, but it didn't load the map. Do you know of any guides anywhere for using a server not on your computer that is Linux? Or the default instructions to install your map. 

 

Thanks,

Koolade

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server host. Not sure how to do it for a windows server host either, should be about the same. Sorry still learning. 

 

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np at all if its a host there should be somewhere to setup the map your using, i have zero exp with linux but the server host should either have directions or be able to help. tried to find a linux guide but doesnt seem to be a lot out there. see if they can help. windows based ones are usually fairly simple. been ages since i have done it myself. look for anything that says custom map, or level url something like that

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for a windows one generally the map is in the server folder, atleast on my local one, but there should be a spot i would assume to add a level url command, its kind of tricky to explain. and once again i have zero idea where anything is on linux, but most providers have a specific area you can add custom maps or boot up settings that include something like this:

RustDedicated.exe -batchmode +server.port 28015 +level.url "Procedural Map" +server.seed 1234 +server.worldsize 4000 +server.maxplayers 10  +server.hostname "Name of Server as Shown on the Client Server List" +server.description "Description shown on server connection window." +server.url "http://yourwebsite.com" +server.headerimage "http://yourwebsite.com/serverimage.jpg" +server.identity "server1" +rcon.port 28016 +rcon.password letmein +rcon.web 1

if it has a area like this you should be able to use either their site or drop box, if its dropbox copy the drop link and paste it into "Procedural Map" so it looks like "custom map name" and will end in a 0, change the zero to a 1

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the text pile is just generic, all your looking for is a spot with a level.url area or a spot to specifically select that map

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These are the startup tab variables minus the RCON. The .cfg it creates is the only thing above this. I can try as server image url maybe. The host is unsure, it is my friend owning a physical server, and he doesn't know how Rust works. It's also for other games. I heard that you have to upload the map to a public server like dropbox, and make a link in the server.cfg, but I couldn't get it to work that way. 

 

Untitled.jpg

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1 hour ago, Immp77 said:

k whats listed on the console part?

Also, do I need to enter the password from the password.txt anywhere? 

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1 hour ago, Immp77 said:

for a windows one generally the map is in the server folder, atleast on my local one, but there should be a spot i would assume to add a level url command, its kind of tricky to explain. and once again i have zero idea where anything is on linux, but most providers have a specific area you can add custom maps or boot up settings that include something like this:

RustDedicated.exe -batchmode +server.port 28015 +level.url "Procedural Map" +server.seed 1234 +server.worldsize 4000 +server.maxplayers 10  +server.hostname "Name of Server as Shown on the Client Server List" +server.description "Description shown on server connection window." +server.url "http://yourwebsite.com" +server.headerimage "http://yourwebsite.com/serverimage.jpg" +server.identity "server1" +rcon.port 28016 +rcon.password letmein +rcon.web 1

if it has a area like this you should be able to use either their site or drop box, if its dropbox copy the drop link and paste it into "Procedural Map" so it looks like "custom map name" and will end in a 0, change the zero to a 1

It told me that the level field where it originally says Procedural cannot be more than 20 characters. I tried changing that to "Custom" and adding < levelurl "https://www.dropbox.com/s/knygs6koji7mwtk/RWTheDivide1.0.1.6.map?dl=1" > to my server.cfg but It won't work that way either. I wan't sure what to do with the other files either. When I hosted them all together it makes a .zip. Not sure if that is ok for Rust to use as map download or not. Do you know if they can be zipped? 

 

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This is what it creates 

 

./RustDedicated -batchmode +server.port 28015 +server.identity "rust" +rcon.port 28016 +rcon.web true +server.hostname \"Hard 2 Raid|ZLevel|PVPwPVE\" +server.level \"Custom\" +server.description \"Free SkinBox | Sign Artist | etc... Testing (Under Construction) - Currently In Alpha Development and Testing Phase - Feel Free to Apply to be a part of the server at on our active TeamSpeak Community, Sin City at: ts.thesincity.us\" +server.url \"\" +server.headerimage \"https://i.imgur.com/psiTaHk.png\" +server.worldsize \"4700\" +server.seed \"\" +server.maxplayers 150 +rcon.password \"LetMeIn\" +server.saveinterval 60

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Got it working, but havn't figured out the prefabs. levelurl hosting it in dropbox was enough for it to work using the levelurl "" added to the server.cfg. Just changed map size to 4700 and left it to say Procedural Map 

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sorry for the late reply just woke up, so for the prefabs those dont have to be uploaded they are strictly for the rustedit program, the map will already have those the only thing the server needs is the .map file to load and thats it, also make sure unity and the rustedit server .dll is installed. after that your good to go

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if any of the electricity is broke on a prefab, the main causes are that unity is not up to date or the rustedit file isnt setup or up to date. so always make sure those are installed otherwise the map will not function properly

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