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Starting without fuel

Pending 2.2.2

If a pump jack or quarry has a value less than 1 for fuel consumption amount per tick it will start without fuel.
They will eventually stop once the value of the fuel has been consumed.
Setting it to 1.0 will correct this.

Generally it wouldn't be a concern. But they are actually gathering resources.

I would set the consumption amount to 1 if I wasn't using diesel.

Also this error will occasionally repeat in console every other reload.

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.VirtualQuarries+VirtualQuarry.SetupQuarry () [0x000f5] in <d69ff2dcc6b549a2a4c18054531b0ad0>:0 
  at Oxide.Plugins.VirtualQuarries+<OnServerInitialized>c__AnonStorey1.<>m__0 () [0x00000] in <d69ff2dcc6b549a2a4c18054531b0ad0>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0


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Hey. You mean the default quarries, not static ones? Didn't tested that to be hones.

Will check, and if bugged - will release an hotfix tommorow.

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