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damage scale to buildings not working

Closed 1.0.3

  "NPC Configuration - Rocketman": {
    "Worn items": [
      {
        "ShortName": "frankensteins.monster.03.head",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.torso",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.legs",
        "SkinID (0 - default)": 0
      }
    ],
    "Weapons": [
      {
        "ShortName": "rifle.lr300",
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight"
        ],
        "Ammo": "ammo.rifle.incendiary",
        "Probability Percent [0.0-100.0]": 100.0
      }
    ],
    "The probability of F1 Grenade appearance": 0.0,
    "Health Points": 500.0,
    "Damage Scale": 1.0,          <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING
    "Turret damage scale": 0.25,
    "Aim Cone Scale": 1.5,
    "Speed": 5.0,
    "Attack Range Multiplier": 0.5
  },
  "NPC damage multipliers depending on the attacker's weapon": {                 <------ no matter what you change here 0.0 or 1.0 ROCKETS DAMAGE TO BUILDING NOT CHANGING
    "grenade.beancan.deployed": 1.0,
    "grenade.f1.deployed": 1.0,
    "explosive.satchel.deployed": 1.0,
    "explosive.timed.deployed": 1.0,
    "rocket_hv": 1.0,
    "rocket_basic": 1.0,
    "40mm_grenade_he": 1.0

 

I want to make damage from rockets to buildings less than rust default

Please test it. for me its not working

Edited by Robis
changed some txt mistakes

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