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Bradley NPC not appearing

Closed 1.3.8

BetterDeadThanZed
BetterDeadThanZed

Posted

I just wanted to see if there's an issue with this plugin because of the last update or if it's because of the custom map I'm running. I am running the Badlands map, which has a custom Bradley spawn on the map. I've been told the Bradley Control NPC isn't spawning. Is it possible that since there's a custom Bradley spawn outside of Launch, it is affecting this plugin? I haven't had time to confirm this myself, but this is what I'm being told by several players.

shaitobu

Posted

NPC is tied to launchsite monument. If Monument isn't found Plugin should unload itself

BetterDeadThanZed

Posted

The map has Launch. I didn't know if having another Bradley spawn elsewhere on the map would cause an issue. I put the plugin back on the server last night and it seemed to be working so I've asked my players to let me know if they have any other issues with the NPC not spawning. 

shaitobu

Posted

Changed Status from Pending to Work in Progress

BetterDeadThanZed

Posted

I had someone tell me again this evening that the Bradley Control was missing. I checked and he was. I reloaded the plugin and he appeared. I checked the log and see this:
 

Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.CustomBradley+CustomBradleyComponent.GetAllPlayersInTeam () [0x00036] in <61215538a7ce420bb92fba362777afa6>:0
at Oxide.Plugins.CustomBradley.CanInteractWith (BasePlayer player, System.UInt64 ownerId) [0x00017] in <61215538a7ce420bb92fba362777afa6>:0
at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00047] in <61215538a7ce420bb92fba362777afa6>:0
at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0096d] in <61215538a7ce420bb92fba362777afa6>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

 

shaitobu

Posted

Quote

Bradley Control was missing

was it gone until reload or was it gone because someone was looting crates currently? There's configurable time in each profile for looting after bradley is killed. 
I don't really when this error happend ^ long before reload or right in between reload?

BetterDeadThanZed

Posted

I was on the server and someone told me that the Launch NPC wasn't there and hadn't been for a while. When I went to Launch, the NPC wasn't there and neither was the marker. The NPC didn't reappear until I reloaded the plugin. When I searched the log, I found this error had appeared around 2 hours before I was told the NPC was missing. 

shaitobu

Posted

Changed Status from Work in Progress to Closed

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