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Raiders Not Raiding

Closed 1.2.0

yes post me your config how do you want them to raid? random, or  by npc kills or by item, or by completing Raidable bases

 

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what do you have set for chance and cooldown to be raided again for random raids? and for npc kills you need to set 

"Reset npc kills on player raided.": true, if you want it to raid them again when they reach x amount of kills' again at the chance.

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Yes I have that set to true. Do you think it's because I have this?

"Block Random raid in colider": {
    "Blocked": [
      ""

 

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Yeah, but they are coded as Heavy Scientist and since this plugin is bases on NPCs like heavy Scientist it'll work out. It did one time, however, haven't anymore. 

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Thanks again for helping. I've decided to remove BetterNpc, that thang buggy as hell. I'm keeping Npc Raiders and I have a new npc plugin that I'm using that doesn't effect yours so everything is all good now. Thanks. 

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Ya seems BetterNPC devs only want to support there products and don't care if they conflict with others. them adding a simple hook for other devs to stop them from trying to take controle would be good but seems they don't seem to care as long as there plugins are comparable together.

Edited by Razor

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Also, but you didn't hear it from me, I'm sure they stole your NPC raider idea. Calling it Defendable Homes. But using zombies instead. But you didn't hear that from me.

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I like this one better. Why have zombies with guns raid you? I doesn't make sense to me. It takes away the zombie factor. At least for me, and not only is this one cheaper it was the original. I always default back to the original of anything. 

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