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Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7

Closed 1.1.7 1.1.8

Mabel
Mabel

Posted

Getting the following error with the latest version 

 

Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 
Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 
Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 
Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 

 

Fruster

Posted

Hi, when exactly do you get this error? Did you get it once or all the time? Please show me your config file

Mabel

Posted

The error came after the first event after i updated today, only one event had run since so i will check again on the next event. 

I have attached my config for you

CargoPlaneCrash.json

Fruster

Posted

Please check if third-party plugins are affecting, apparently, your 4 NPCs were removed immediately after they spawned. This error could only occur for this reason. Let me know about the results

Mabel

Posted

Ah ok, its maybe the BetterNpc as i have them set to remove the default npc, but if i set that to false it would cause problems with too many npc at some monuments

Fruster

Posted

Ok i fixed it, thanks for the help

  • Like 1
Fruster

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.8

Mabel

Posted

NPC are still not appearing at the crash site,  i dont get the error anymore but still no npc to defend the crash site  

Fruster

Posted

Most likely it is affected by third-party plugins. I can't guarantee you compatibility with other plugins

Mabel

Posted

ok i understand, shame as it cool plugin but its giving players easy loot so i cant use it as it is, Thanks anyway 

Mabel

Posted

I have got it working now using the api from NpcSpawn 

Fruster

Posted

I'm glad you got it all set up. thanks for the info

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