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Local player is being set up multiple times

Can't Reproduce 1.7.2

Ondraasek
Ondraasek

Posted

Hi,

I am not sure if its better vanish error itself. But from the moment I installed this plugin, when admin after he used /admin get killed by player, it gives this errror to console:

09/19/2022 10:48:22 | Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.5652' (NullReferenceException: ) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 09/18/2022 13:54:55 | Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.5652' (NullReferenceException: ) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

and he is in the state between dead and live until server restart.

I tried remove BetterVanish and use previous one and it's not happening again.

to Rust client its giving error: Local player is being set up multiple times

see attached pic.

do you have an idea from where its coming? thanks a lot

rust.png

CosaNostra

Posted

Hey sorry for the late response, can you give some more Infos about other plugins you run? And what you did,

CosaNostra

Posted

Changed Status from Pending to Can't Reproduce

Ondraasek

Posted

this problem is still persist. Admin log off while in vanish and now he cant respawn. this is what I get at console:

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at BaseNetworkable.SendNetworkUpdate (BasePlayer+NetworkQueue queue) [0x000a6] in <ef898b6b16f547b29232eecc84bea530>:0
  at BaseEntity.SendChildrenNetworkUpdate () [0x00024] in <ef898b6b16f547b29232eecc84bea530>:0
  at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x000fd] in <ef898b6b16f547b29232eecc84bea530>:0
  at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0
  at BasePlayer.RespawnAt (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x0005f] in <ef898b6b16f547b29232eecc84bea530>:0
  at BasePlayer.Respawn () [0x00044] in <ef898b6b16f547b29232eecc84bea530>:0
  at ConVar.Global.respawn (ConsoleSystem+Arg args) [0x00053] in <ef898b6b16f547b29232eecc84bea530>:0
  at ConsoleGen+<>c.<.cctor>b__2_685 (ConsoleSystem+Arg arg) [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0
  at ConsoleSystem.Internal (ConsoleSystem+Arg arg) [0x0005b] in <9801c5cea6b04e089042e0eac1a2aea4>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnClientCommand(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
 
(Filename: <ef898b6b16f547b29232eecc84bea530> Line: 0)

NCTuning[76561198028409660] has spawned
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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