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Work in Progress 1.0.2

Also, I use the command /sc give betterdeadthanzed and I get a response that says "give, was not found" and this error pops up:

 

Failed to call hook 'SupplyCrateCommand' on plugin 'SupplyCrate v1.0.2' (IndexOutOfRangeException: Index was outside the bounds of the array.)
at Oxide.Plugins.SupplyCrate.SupplyCrateCommand (BasePlayer bPlayer, System.String command, System.String[] args) [0x00167] in <71fb022fb0894f77934c0a1947bac234>:0
at Oxide.Plugins.SupplyCrate.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0074b] in <71fb022fb0894f77934c0a1947bac234>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

*EDIT* When I used my GUID instead of my name, it spawned one. However, the announcement on the server was "{0}, has called in a supply crate"

*EDIT 2* I'm sorry to put so much into one post but this looks like a cool plugin and I just want to be sure it's working. I changed the config so that "Spawn crate above player": false, is set and "Use ch47": true, is set. When I did that, it said the heli was on it's way but it didn't arrive (I didn't get that message I posted in the first EDIT - it showed my name). Also, a feature request: If we are having the CH47 deliver the crate, can we get the smoke effect you get on a regular supply drop, to mark where it's going to land?

Edited by BetterDeadThanZed

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It seems that if you use the CustomChinookDrops plugin (https://lone.design/product/custom-chinook-drops/), it interferes and the Chinook will not drop the crate for this plugin. Perhaps you can speak to the dev for that plugin and the two of you can make them work at the same time? Also, an observation now that the chinook came and dropped the crate when I disabled CustomChinookDrops... after it drops the crate, it hangs out for a few seconds then goes poof. It would be better to have it fly off after dropping off the crate.

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