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Multiple problems

Pending 1.1.1

A few small problems.

The NPC have infinite ammo infinite syringes infinite grenades.
Grenades cannot be skinned.

Smoke grenades are also not used by the NPCs

Losing the FaceMask even though turned off.

And the DM Loot Crates would be coll too, you could select them from the Rust_Loot_Source

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Hi,
Can you elaborate a bit on these, please? I'm not sure I understand.

Ammunition is infinite..
The npcs have no means of getting new ammo if they run out so it pretty much has to be infinite.


For grenades and syringes yes; the supply is unlimited.
They only ever have one or two on their person, though. Before they throw/use the quantity is set to two so that afterwards they still have one.

For that reason I think any applied skins should work - BotReSpawn never destroys or recreates the item so if it's skinned in the kit it should be skinned on the npc.

 

"Smoke grenades are also not used by the NPCs"  Yes, that's right.
They are a different type in game, so I'd need to write those in.

 

"Losing the FaceMask even though turned off."
I'm not sure what you mean here, sorry.

"And the DM Loot Crates would be coll too, you could select them from the Rust_Loot_Source"

I though those were available under Rust_Loot_Source. I'll have a check and make sure.

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Okay I understand. But it's still a shame that it's infinite. An option to choose?

For grenades and syringes yes; the supply is unlimited. Okay, then we have to solve this differently.

"Smoke grenades are also not used by the NPCs" Yes, that's right.
That would be nice if that works.

"Losing the FaceMask even though turned off."
You have the option "Weapon_Drop_Percent": 0, the weapon does not fall on the ground.
"Wipe_Main_Percent": 100, you have to set 100 so that the content of the NPC does not remain in the body.
Same with "Wipe_Belt_Percent": 100, and "Wipe_Clothing_Percent": 100,
And yet the FaceMask falls to the ground and you can loot it

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"Okay I understand. But it's still a shame that it's infinite. An option to choose?"

How would that work? The npc would get one clip and then run out and then be defenceless?
I mean, I have control over it...I could do that, but I don't see how it would work.

 

I could make the syringes/grenades limited to the amount you put in the inventory.
I can see that making sense - There is a cooldown between uses, but I could see some server owners wanting the npc to only have, say, 3 syringes, for example.
I'll note that for the next update!

 

"Same with "Wipe_Belt_Percent": 100, and "Wipe_Clothing_Percent": 100,
And yet the FaceMask falls to the ground and you can loot it"

Where is the facemask, when this happens? Is it in main container of the npc's inventory?
If so, that's coming from a loot plugin, most likely.
I can check, but the Wipe_Clothing_Percent completely strips the clothing bar.

Edited by Steenamaroo

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Yes to all of the above and thank you for taking criticism and suggestions seriously.

Where is the facemask, when this happens?
in the main container where the clothes are in. Everything goes away except the mask. On the last shot, she flies off his head and onto the ground.

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My pleasure. Thanks for posting them!

Ah, the facemask falls to the ground? Ok, I guess it must be something new I wasn't aware of.
Thanks for letting me know - I'll take a look and see if I can prevent that.

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@damnpixel- I think you might have some other plugin dropping the facemasks on the floor.
I just killed an npc, with Wipe_Clothing_Percent 100, and there was no facemask on the ground.

It showed as being on the npc's model, (as is normal), but was removed from the inventory.

 

Screenshot 2022-08-24 at 22.41.06.jpg

Edited by Steenamaroo

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Also, DM crates have now been added to the default loot options page.
Turns out I had excluded them manually - Not sure why; they seem to work fine. 

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