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CashDK

TC Authorize

Closed 2.2

Hey!!

Is there a possibility to Allow people who are TC Autorize bypass CRaidControl and destroy things like the owners bypass.??

Thanks for a great Plugin 😉

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Would love to see this as well, to stop teammates getting trapped in bunkers.

Can i also ask is this persistent through server restarts. 

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On 8/12/2020 at 12:17 PM, TF Crazy said:

I'm going to redesign the plugin by adding possibilities in September. So I listen to your suggestions and ask.

That's great to hear. some of these have been said by others, but i'd love to see some of these features included in the redesign.

  • TC Access bypass - Allows those with TC access to damage there own base and deployables [Suggested by CashDK]
  • Timezone - Offset ability or an additional UI element to show the time is UTC etc [Suggested by Chinchy]
  • "Raid Time" - Editable text, for instances we refer to it as Quiet Hours rather than No Raiding.
  • Custom Messages - Multiple Messages X amount of time before No Raid starts. Eg "No Raid will begin in 15 mins", "No Raid will begin in 5 mins" etc
  • UI Scale - Being able to adjust the UI scale by %
  • Toggle UI - Command for players to toggle the UI who don't want it on the screen.
  • Default show/hide - "Hide if is/isn't raid time" default on/off as implemented now, but allow a player have it default on/off if they so wish

More of a presale question...

  • Persistent through server restarts, if it isnt already?
  • Does the green and reb bars drop as the timer goes down?

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Thank you for your suggestions. Here are the ideas I wanted to add:

- To allow to break some objects that are not protected by a tc out of hours.
- Allowing a team mate to break an object out of schedule.
- Add a timezone
- Authorized the destruction of a specific object protected by a tc out of schedule
- Add a raid bypass to a group or player (permissions)
- Add the possibility to add multiple raids tranches of raids per day
- Allowing people to break things in a base that has tc but no resources?
- Return the munitions, explosives that are detonated outside the raid schedule.

EDIT : Add raid limit amount
 

Edited by TF Crazy
  • Like 1

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- Allowing people to break things in a base that has tc but no resources? Awesome idea!
- Return the munitions, explosives that are detonated outside the raid schedule. Could this be optional? I used something similar before and had a few groups that would just repeatedly c4/rocket either to attract attention or to annoy a base owner. Being able to disable this would be great.

Could an option raid limit amount within the raidable hours be possible?

Many Thanks

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Quote

Could this be optional? I used something similar before and had a few groups that would just repeatedly c4/rocket either to attract attention or to annoy a base owner. Being able to disable this would be great.

All options is optionnal. Always.

And raid limit is good idea, i had this. Thanks

 

  • Thanks 1

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{
  "1. CONFIG": {
    "• Enable nullify damage": true,
    "• Entity's owner bypass": true,
    "• Team mate bypass": true,
    "• Decay base bypass": false,
    "• Item Bypass TC protected": [
      "campfire"
    ],
    "• Item Bypass": [
      "sleepingbag"
    ],
    "• Return ammunition": false,
    "• Message before the raid time": {
      "» Enabled": true,
      "» Every x min": 30
    },
    "• Time zone": "en-US",
    "• Refresh rate": 5.0
  },
  "2. UI": {
    "• Hide UI": false,
    "• Hide if isn't raid time": false,
    "• Hide if is raid time": false,
    "• Allow player to hide": false,
    "• Select interface (see readme)": 1,
    "• Side choice (left/right)": "right",
    "• Custom offset": {
      "» Enabled": false,
      "» Anchor Min": "0.78 0.89",
      "» Anchor Max": "0.99 0.99"
    }
  },
  "3. RAID SCHEDULES": {
    "default": {
      "• Monday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "08:00",
            "» End": "10:00"
          },
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Tuesday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Wednesday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Thursday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Friday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Saturday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      },
      "• Sunday": {
        "» All day raid": false,
        "» No raid all day": false,
        "» Schedules": [
          {
            "» Start": "16:00",
            "» End": "00:00"
          }
        ]
      }
    }
  }
}

Work in progress. If you have other idea, is the time 😄

Edited by TF Crazy
  • Like 1

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All looks great 😄 thank you!

One question "Decay base bypass" how is that defined? If a base has some resource and is decaying or if the base has no resource and is decaying?

"Select interface (see readme)" intrigued about this one 🙂

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Decay base bypass : Allow raid base if TC is decaying. If you have suggest say me

Select interface : I'm going to make several different types of display, shape, image etc... I have some ideas, nothing concrete for the moment

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14 minutes ago, TF Crazy said:

Decay base bypass : Allow raid base if TC is decaying. If you have suggest say me

I'd say only if it's empty. 

Otherwise you could get around it by placing twig on the base, and if the TC had no wood in it, you'd make it raidable. Unless it only tracked construction by the owner. But maybe it's over complicating things.

Nice, can't wait to see the interfaces. This is going to be a very slick upgrade to what i'm running now. Thank you.

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I will put two options, raid if the TC is empty and another raid if the TC decay (to prevent if 30 of cloth).

You know the plugins I offer on CF are the ones I code for my servers, which I use every day, so the objective is that I'm satisfied, so the contributors as well

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Hey TF, just had a thought, but i'm assuming it's not possible but figured i'd ask anyway. 

The time displayed in the UI, is it possible to get that shown in the players timezone? 

Normally i give all times in UTC, but as you can imagine some find that hard to google 🙂

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The timezone is set on the server time not on the player time, I can retrieve the country via the ip and define a timezone. But it's complicated for not much use, because if I do that, I have to make an exception if the person uses a vpn.

Each option adds a problem, and I doubt that this one is necessary, or at least in this version.

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13 minutes ago, TF Crazy said:

The timezone is set on the server time not on the player time, I can retrieve the country via the ip and define a timezone. But it's complicated for not much use, because if I do that, I have to make an exception if the person uses a vpn.

Each option adds a problem, and I doubt that this one is necessary, or at least in this version.

Yep, forget it. Way to complicated for what it's worth. Thanks for the reply! 🙂

Looking forward to the release!

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