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Buildings are not decaying as setted

Closed 1.0.75

Suerion

Posted

Hey, we had a problem with the NoDecay

obvious our buildings are not decaying.  we had the settings for decaying really low, but entities would decay (doors) and foundations not

could you help us, whats the problem of our setting?

20220729175031_1.jpg

20220729175036_1.jpg

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NoDecay.json

Suerion

Posted

Is the Config okey? do you seen something, why this happen?

 

RFC1920

Posted

You can set the following, first off:

"Multipliers": null

That config is not used.  The working config using multipliers (lower case) seems to be set for either 0% or 10% for some items.  the 0.1 == 10% and is fine if that's what you want.

I see that you have usePermission = true, so make sure your players or the group has that permission, or set that to false.

I would probably set "cupboardCheckEntity": true to protect entities in cupboard range.

Also, just in case after each wipe, run /nodecay update as admin to ensure that all entities are accounted for.  This puts doors and windows into deployables, and that file is located at oxide/data/NoDecay/entityinfo.json

Suerion

Posted

26 minutes ago, RFC1920 said:

You can set the following, first off:

"Multipliers": null

That config is not used.  The working config using multipliers (lower case) seems to be set for either 0% or 10% for some items.  the 0.1 == 10% and is fine if that's what you want.

I see that you have usePermission = true, so make sure your players or the group has that permission, or set that to false.

I would probably set "cupboardCheckEntity": true to protect entities in cupboard range.

Also, just in case after each wipe, run /nodecay update as admin to ensure that all entities are accounted for.  This puts doors and windows into deployables, and that file is located at oxide/data/NoDecay/entityinfo.json

Hey, thanks for the Info, i will look on it, and come back to you, if we found the issue

RFC1920

Posted

Changed Status from Pending to Closed

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