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Only smoke duration works

Closed 1.0.1

Covfefe
Covfefe

Posted

I can't get any of the features to work besides how long the airdrop smoke lasts. This is my config

{
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 1
  },
  "AdditionalEvents": {
    "Enabled": false,
    "Min": 300.0,
    "Max": 600.0
  },
  "Airplane": {
    "Speed": {
      "Enabled": true,
      "Min": 1170.0,
      "Max": 1800.0
    }
  },
  "Signal": {
    "Duration": 60.0
  },
  "Cargo": {
    "Mass": {
      "Enabled": true,
      "Min": 2000.0,
      "Max": 3000.0
    },
    "Drag": {
      "Enabled": true,
      "Min": 0.0,
      "Max": 0.1
    }
  }
}

kasvoton

Posted

This is an example config:

{
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 0
  },
  "AdditionalEvents": {
    "Enabled": true,
    "Min": 300.0,
    "Max": 600.0
  },
  "Airplane": {
    "Speed": {
      "Enabled": true,
      "Min": 60.0,
      "Max": 120.0
    }
  },
  "Cargo": {
    "Mass": {
      "Enabled": false,
      "Min": 20.0,
      "Max": 20.0
    },
    "Drag": {
      "Enabled": true,
      "Min": 1.0,
      "Max": 5.0
    }
  }
}

It will spawn additional drop within a random 300 to 600 seconds interval.

The planes speed will be a bit faster than normal (70-80) or almost twice as slow when crossing the sky.

The standard drop speed is between 2.5 to 3.5, so on this config it can fall almost twice as fast or twice as slow (approximate).

PS: The number for mass and drag are generic floats without any specific unit. I you want the drops really fast, set airspeed to 10 and drag to 0.5.

kasvoton

Posted

I may add that I only manipulate the properties of the existing physics engine so there are limits how fast things can go.

For true crazy stuff custom handlers will need to be implemented which is not the scope of this plugin.

kasvoton

Posted

Changed Status from Pending to No Response

Covfefe

Posted

On 7/29/2022 at 10:53 AM, kasvoton said:

This is an example config:

{
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 0
  },
  "AdditionalEvents": {
    "Enabled": true,
    "Min": 300.0,
    "Max": 600.0
  },
  "Airplane": {
    "Speed": {
      "Enabled": true,
      "Min": 60.0,
      "Max": 120.0
    }
  },
  "Cargo": {
    "Mass": {
      "Enabled": false,
      "Min": 20.0,
      "Max": 20.0
    },
    "Drag": {
      "Enabled": true,
      "Min": 1.0,
      "Max": 5.0
    }
  }
}

It will spawn additional drop within a random 300 to 600 seconds interval.

The planes speed will be a bit faster than normal (70-80) or almost twice as slow when crossing the sky.

The standard drop speed is between 2.5 to 3.5, so on this config it can fall almost twice as fast or twice as slow (approximate).

PS: The number for mass and drag are generic floats without any specific unit. I you want the drops really fast, set airspeed to 10 and drag to 0.5.

 

What should my config look like if I want the Plane to arrive as fast as rust with this plugin allows, as well as the drop falling as fast as possible?

kasvoton

Posted

Something like:

{
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 1
  },
  "AdditionalEvents": {
    "Enabled": false,
    "Min": 300.0,
    "Max": 600.0
  },
  "Airplane": {
    "Speed": {
      "Enabled": true,
      "Min": 5.0,
      "Max": 5.0
    }
  },
  "Signal": {
    "Duration": 210.0
  },
  "Cargo": {
    "Mass": {
      "Enabled": false,
      "Min": 1.0,
      "Max": 1.0
    },
    "Drag": {
      "Enabled": true,
      "Min": 0.45,
      "Max": 0.45
    }
  }
}

 

kasvoton

Posted

Changed Status from No Response to Closed

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