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Players get disconnect & exception when using zipline

Can't Reproduce 1.0.6

RuGRustServer
RuGRustServer

Posted (edited)

(20:54:15) | 8.....7/ca..tv disconnecting: Exception (cs:71583): NullReferenceException: Object reference not set to an instance of an object. ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) (at <00000000000000000000000000000000>:0) ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) (at <00000000000000000000000000000000>:0) BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateMounted (System.UInt32 id) (at <00000000000000000000000000000000>:0) BasePlayer.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
(20:54:15) | 18....6 disconnecting: Exception (cs:71583): NullReferenceException: Object reference not set to an instance of an object. ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) (at <00000000000000000000000000000000>:0) ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) (at <00000000000000000000000000000000>:0) BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateMounted (System.UInt32 id) (at <00000000000000000000000000000000>:0) BasePlayer.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Hi players getting disconnects when using the zipline at he same time 😞

Edited by RuGRustServer
  • Like 1
Adem

Posted

What should I do to get this error?

Adem

Posted

3 minutes ago, RuGRustServer said:
(20:54:15) | 8.....7/ca..tv disconnecting: Exception (cs:71583): NullReferenceException: Object reference not set to an instance of an object. ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) (at <00000000000000000000000000000000>:0) ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) (at <00000000000000000000000000000000>:0) BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateMounted (System.UInt32 id) (at <00000000000000000000000000000000>:0) BasePlayer.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
(20:54:15) | 18....6 disconnecting: Exception (cs:71583): NullReferenceException: Object reference not set to an instance of an object. ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) (at <00000000000000000000000000000000>:0) ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) (at <00000000000000000000000000000000>:0) BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateMounted (System.UInt32 id) (at <00000000000000000000000000000000>:0) BasePlayer.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Hi players getting disconnects when using the zipline 😞

Ask the players. Did they use the button at the same time?

RuGRustServer

Posted

Yes, they used it at the same time.

For science! i guess

  • Like 1
Adem

Posted

Try to figure out what you need to do to get this error. It seems to me that the players should go in the same direction at the same time. Can you test it?

RuGRustServer

Posted

I used that config-zip line:

 {
      "Preset name": "up",
      "Permission to use (empty if not required)": "",
      "Сable color (0 - Black, 1 - Red, 2 - Green, 3 - Blue, 4 - Yellow)": 4,
      "Allow upward movement?": true,
      "Maximum speed": 7.0,
      "Minimum length (>= 7)": 10.0,
      "Maximum length (>= 7)": 2000.0,
      "Player Damage [true/false]": true,
      "Decay damage [true/false]": false,
      "Allow to pick up only admins [true/false]": true,
      "Item (shortname - electric.teslacoil)": {
        "Skin": 2792361050,
        "Name": "Bidirectional Zipline"
      }
    },

Both placed on normal building-walls.

They tried to mount from both sides.

  • Like 1
Adem

Posted

Changed Status from Pending to Work in Progress

Adem

Posted

On 7/5/2022 at 2:05 AM, RuGRustServer said:

I used that config-zip line:

 {
      "Preset name": "up",
      "Permission to use (empty if not required)": "",
      "Сable color (0 - Black, 1 - Red, 2 - Green, 3 - Blue, 4 - Yellow)": 4,
      "Allow upward movement?": true,
      "Maximum speed": 7.0,
      "Minimum length (>= 7)": 10.0,
      "Maximum length (>= 7)": 2000.0,
      "Player Damage [true/false]": true,
      "Decay damage [true/false]": false,
      "Allow to pick up only admins [true/false]": true,
      "Item (shortname - electric.teslacoil)": {
        "Skin": 2792361050,
        "Name": "Bidirectional Zipline"
      }
    },

Both placed on normal building-walls.

They tried to mount from both sides.

Hello. Can you repeat it and record a video. Or send a screenshot of the ziplane on which it turned out. We have already tried 100 times together and we did not kick

Adem

Posted

5 minutes ago, Adem said:

Hello. Can you repeat it and record a video. Or send a screenshot of the ziplane on which it turned out. We have already tried 100 times together and we did not kick

Maybe it is somehow installed in a special way.

Adem

Posted

Changed Status from Work in Progress to Can't Reproduce

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