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Navmesh error

Closed 1.12

Valhalla_has_beer

Posted

I have a navmesh error spamming my console. I finally narrowed it to the merged outpost prefab. I broke the prefab and deleted the underground tunnels, but the NPC's are still there when I load the map. I can't delete them in game either. Is there a way to keep them from spawning or delete them from the prefab? They don't show up in Rustedit so I have no way to remove them. @CollapsedOrange902732864_navmesherror.jpg.b82403349779e35ffd6095b1b9625eb2.jpg

CollapsedOrange

Posted

Hey buddy, Ill take a look at this today I thought I had fixed it already 

CollapsedOrange

Posted

For now if you just want to delete them, press H and search for sci compound image.png.12b1caeb6cce79659d4c9b2394a46253.png

  • Like 1
Valhalla_has_beer

Posted

@CollapsedOrange Thank you very much. There was indeed a sci compound mucking up the works. he has been vanquished along with his friend Agent 648. You can close this ticket.

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