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Guards still run away from Bradley

Closed 1.4.1

Dr.D.Bug
Dr.D.Bug

Posted

As in the previous versions, the bots really often run so far away that the Bradley can be looted by the player without any resistance. When these guys still run away, what's the point then for all these well equipped and strong bots anyhow?

Dr.D.Bug

Posted

Tested it again with version 1.4.2, but unfortunately the Guards still run away.
Bradles_Guards.thumb.jpg.185f7f352e4d80cb687236dbbfdfe8dc.jpg

Krungh Crow

Posted

yeah noticed that but attempting to rewrite the behaviour in total since rusts native roam does not work

Dr.D.Bug

Posted

I even tested to reduce the spawn and roam distance with different sizes, but the bots don't keep the distance.
Ist there a minimum/maximum for these parameters?
 

    "Bradley Crew Max Spawn Distance": 20,
    "Bradley Crew Max Roam Distance": 25,

 

Krungh Crow

Posted

yes there should be a catch of max 40 if they decide to stroll but...yeah ill try to rewrite the whole monobehaviour differently 

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