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Boss's seem to stop functioning vs turret

Closed 1.0.9

I've had some players utilizing towers they build outside monuments to fight the boss and they've noticed if they place a turret or flame trap once the boss reaches their tower and the trap or turret attacks the boss the boss will just de-agro and walk back to their spawn location and completely ignore them allowing them to just shoot the boss till dead with no fight at all.

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Hi, for such cases, I think you need to think about boss arenas, or place bosses on monuments in such a way that there are no places where you can kill the boss so easily. And also consider the parameters of the boss, such as the radius of pursuit of the target

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