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How to set respawn timer

Pending 1.1.0

ive removed all my day changing plugins as welll made all the bots night and day spawns the same, and bots are still spawning less then a min after they have been killed

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Hi,
Can you tell me the name of a profile that's affected, and share your two data files with me, please?
Also, might be relevant, there's a /botrespawn info command that you can use when looking at an npc, to confirm he's from the profile you think he's from.
Alternatively you can use the 'reload profile' button for any given profile as confirmation, as that will make that profile's npcs immediately despawn, then respawn shortly afterwards.

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Would you be able to check a specific npc who is respawning quickly, and confirm his profile using /botrespawn info chat command?
Looks like all the "Substation 0" though "Substation 9" (excluding 4) are all enabled with 1 minute respawn timer.

Edited by Steenamaroo

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ive noticed when u pull up the /botrespawn in game, not all monument on the map have a bot respawn. the monuments that have a respawn time are working correctly.

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Sorry, I don't understand.

Can you pick an npc that's respawning quickly after death, then approach him and type /botrespawn info, then tell me what profile he is from?

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2 minutes ago, spencer cleary said:

ive noticed when u pull up the /botrespawn in game, not all monument on the map have a bot respawn. the monuments that have a respawn time are working correctly.

There are profiles with no Respawn_Timer, but these are profiles where the npcs do not respawn.
Any 'Event' profile will be like this - Airdrop, CH47_Kill, PatrolHeli_Kill, APC_Kill, LockedCrate_Spawn etc - NPCs from these profiles don't respawn when killed.

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I see the issue.
Looks like you've changed "type" for a bunch of profiles.

 

From overview - "Type" is an internal use variable - Users should not change this option.

Regular monuments should be 0, biomes should be 2, and events should be 3.
There's never a need for users to change this value.

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