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Pending 1.0.2

Stormo
Stormo

Posted (edited)

Thank you for such a wonderful plugin! I have a couple of questions.

Is it possible to add integration with the following plugins?

For the upgrade stones/materials used in this plugin: https://codefling.com/plugins/custom-item-manager

So that upgraded items can be insured using this plugin: https://codefling.com/plugins/item-insurance

And one final question:

Are there any plans to add integration with: https://codefling.com/plugins/item-perks

Thank you in advance for your reply! 😊

Edited by Stormo
crash

Posted

On 10/25/2026 at 5:34 PM, Stormo said:

Thank you for such a wonderful plugin! I have a couple of questions.

Is it possible to add integration with the following plugins?

For the upgrade stones/materials used in this plugin: https://codefling.com/plugins/custom-item-manager

So that upgraded items can be insured using this plugin: https://codefling.com/plugins/item-insurance

And one final question:

Are there any plans to add integration with: https://codefling.com/plugins/item-perks

Thank you in advance for your reply! 😊

Hey, thanks a lot, glad you’re enjoying it! 😊

Quick answers on each:

Custom Item Manager: Forge’s stones and materials are set in the config by a base shortname plus a skin ID, and CIM items are used by their shortname. So in theory you could point a material at a CIM item, but I haven’t tested that combo myself and don’t want to promise it works yet. I’ll give it a proper try and get back to you.

Item Insurance: Forge saves the upgrade info on the item itself. Whether an insured item comes back with its upgrades depends on how Item Insurance restores items, and I haven’t checked that. I’ll take a look, and if the upgrades get wiped I’ll see what can be done on my end.

Item Perks: No official integration right now. It’s on my list to look at. Both plugins store their own stuff on items, so I’d want to make sure they don’t step on each other before saying anything for sure.

I’ll update you here once I’ve tested these. Thanks for the ideas!

  • Like 1
Stormo

Posted

6 hours ago, crash said:

Hey, thanks a lot, glad you’re enjoying it! 😊

Quick answers on each:

Custom Item Manager: Forge’s stones and materials are set in the config by a base shortname plus a skin ID, and CIM items are used by their shortname. So in theory you could point a material at a CIM item, but I haven’t tested that combo myself and don’t want to promise it works yet. I’ll give it a proper try and get back to you.

Item Insurance: Forge saves the upgrade info on the item itself. Whether an insured item comes back with its upgrades depends on how Item Insurance restores items, and I haven’t checked that. I’ll take a look, and if the upgrades get wiped I’ll see what can be done on my end.

Item Perks: No official integration right now. It’s on my list to look at. Both plugins store their own stuff on items, so I’d want to make sure they don’t step on each other before saying anything for sure.

I’ll update you here once I’ve tested these. Thanks for the ideas!

Thank you for the reply. I've already tested item insurance and it works correctly. I haven't tested CIM yet, but I think it will work as well.

After testing, I have a few more questions and suggestions:

First, would it be possible to add the ability to grant weapons or armor with levels higher than the maximum forge level defined in the config? For example, the current maximum level in the config is +15, but I would like to be able to grant a player an item at +25 with all corresponding stat increases applied. In other words, if an LR-300 at +15 has +150% damage, then an LR-300 granted at +25 would have +250% damage. At the moment, this does not seem possible because the plugin limits the item level to the maximum value specified in the config.

Second, regarding rocket launchers. On my server, players have always been able to upgrade the rocket launcher's magazine size. Would it be possible to implement support for upgrading the magazine capacity of the rocket launcher as well?

 

Stormo

Posted

Also, it would be cool to add item drops with configurable chances, similar to how loot crate drops work, with integration for BetterNPC and all event plugins by KpucTaJl. These events are used on almost every PvE server in the community. Of course, it's your plugin, but I think this would be a very reasonable feature that could help increase sales. The same approach could also be applied to Relics.

crash

Posted

Hey, thanks for testing Item Insurance, good to know it keeps the upgrades!

Levels above the config max: Yes, I’ll add this. Admins will be able to give an item a level above the track cap, like +25 on a +15 server, and the stats scale the same way. So with +10% damage per level, a +25 LR-300 gets +250% damage. There will also be a console command that creates the item already forged, so shops and kits can hand it out. Two limits stay for balance: durability tops out at no condition lost, and protection at 90% less damage taken.

Rocket launcher magazine: Launchers are blacklisted by default because rockets do their damage through the explosion, and the explosion doesn’t know which launcher fired it. So a damage level would do nothing on them. Bigger magazines do work, though. In the next update launchers will be able to take the Magazine and Durability tracks, with extra rockets per Magazine level set in the config.

Item drops: Most of this is already in Forge. In the config you can set drop chances for every material:

  • per loot container, by prefab name
  • for NPC kills in general
  • per NPC, by prefab or display name. BetterNpc and NpcSpawn NPCs use their preset name as the display name, so you can give each type its own chances.

For events there’s also

 forge.reward <steamid> <table> [rolls]

, which any plugin that runs console commands can call, and an API for other plugins.

There is one issue I found while checking this: BetterNpc and KpucTaJl’s events clear and refill corpse and crate loot right after they spawn, and that can wipe the Forge drops that were just added. That fix goes in the same update. I’ll look at Relics separately.

Thanks for the ideas, I’ll post here when the update is out.

  • Like 1
crash

Posted

Hey! Forge 1.2.0 is out with all three:

Levels above the max:

forge.giveitem <player> rifle.lr300 damage=25

gives an item already forged, above your config caps, with stats scaling the same way. forge.setlevel goes up to 50 too.

Rocket launcher magazine: take rocket.launcher off the blacklist and it can forge MAGAZINE (whole rockets per level, set in the config) and DURABILITY. The MGL works too.

Drops: BetterNpc, NpcSpawn and KpucTaJl’s event NPCs were wiping Forge’s drops when they refilled loot. That’s fixed. Give each NPC its own drop chances under “NPCs by prefab or display name”, using its preset name.

Thanks again for the ideas!

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