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Power tool modifiers

Closed 1.1.22

Fusion 3.64
Fusion 3.64

Posted (edited)

So I'm wondering about the settings.
Can they only be off/half/on since they'll go fractional in some cases?
I don't know of that will bork the plugin or not.
Or are we able to go deeper than tenths?

Honestly I'd rather it be off.
But I also understand not getting any points when their main tools of choice are jacks and chains.
If it were possible to give them 1 point per hit or even half points and not break the plugin would be ideal.

Though I'm probably going about  this improperly.
I should count the average number of hits required per stone tool and the power tools and get the average from that I suppose and see what the per hit point should be.
This is me with lazy thinking and then looping back to it later 🙂

Edited by thepiercedweirdo
imthenewguy

Posted

11 hours ago, thepiercedweirdo said:

So I'm wondering about the settings.
Can they only be off/half/on since they'll go fractional in some cases?
I don't know of that will bork the plugin or not.
Or are we able to go deeper than tenths?

Honestly I'd rather it be off.
But I also understand not getting any points when their main tools of choice are jacks and chains.
If it were possible to give them 1 point per hit or even half points and not break the plugin would be ideal.

Though I'm probably going about  this improperly.
I should count the average number of hits required per stone tool and the power tools and get the average from that I suppose and see what the per hit point should be.
This is me with lazy thinking and then looping back to it later 🙂

It affects the xp gain and a few other buff types associated with it. You can set as low of a number as you would like (0.1512234123 if you wanted), and it will scale the xp and gather modifiers down using that. For example if you set the value to 0,.5, it will reward half the xp that it normally would, and half the mining bonus that it would have normally had.

  • Like 1
Fusion 3.64

Posted

Understood and thank you. 

I've used many (almost all) plugins in the past and if you go beyond .0 the plugin would just default or stop working.
Figured I should ask.
I was totally overlooking the buff aspect as well. Thank you for pointing that out.

As always I say too much for a simple question. I have to work on that 🙂
Now time to math.

imthenewguy

Posted

1 hour ago, thepiercedweirdo said:

Understood and thank you. 

I've used many (almost all) plugins in the past and if you go beyond .0 the plugin would just default or stop working.
Figured I should ask.
I was totally overlooking the buff aspect as well. Thank you for pointing that out.

As always I say too much for a simple question. I have to work on that 🙂
Now time to math.

Haha np. Just keep in mind that items (based on yields) will round to single integers. XP will round to the second decimal place.

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