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Bases keep spawning on shoreline

Pending 2.4.4

heya,

the issue is that most maps do not contain enough flat land, and when it does it is quickly taken up by players or bases. the reason the shore is preferred is because it contains the greatest portion of land, even though it's mostly submerged

to try and counter this you have a few options

1. use Spawns Database File (Optional) via the Spawns Database plugin (available in the config if you opt to use the same spawn file for all profiles, or you can configure it  individually in each profile instead)

2. create flat areas (or Islands) on each map before you use the next map. you can do this in RustEdit and save it as a prefab to paste into new maps

3. edit the below settings to reduce this possibility.

  "Water Settings": {
    "Allow Bases To Float Above Water": false,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
    "Maximum Water Depth Level Used For Float Above Water Option": 0.01
  },

however maps with bad terrain will cease to work properly if there aren't enough spawn locations to choose from. this option will decrease server performance on lower end machines. a lower end machine is any machine with fewer than 12gb of memory, or a base clock speed under 3.7ghz on each core, or any machine that does not come with at least 2 cores available to the Rust server. 

lower end machines are still capable but issues will quickly present themselves when the machine is under any demanding load. most low end machines can host up to 20 players and 10 raid bases without issue

this is mentioned so that you keep each option's performance in mind before deciding to use it. some main performance killers are too many bases, or too many npcs. i suggest no more than 10 bases on any low end server, and never more than 10 npcs per base on any machine low or high end. there are many options however that do not pose any performance issues so with any experience it should be self explanatory which ones do or do not

Edited by nivex

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appreciate it!, trying to make 1 custom map so I'll do a lot of rust edit work to get area's I want.  Hopefully that maximum water depth one will keep it from spawning in places you gotta swim 😄

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