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Plugin changing ai.npc_spawn_on_cargo_ship

Pending 1.0.19

BetterDeadThanZed

Posted

I had players tell me that no NPC's were spawning on the vanilla, game spawned cargo ship. I delved into this and found this plugin is setting ai.npc_spawn_on_cargo_ship false which prevents NPC's from spawning on the vanilla cargo.

I changed these from false:

 

			CargoShip.event_enabled = _config.FPevent;
			AI.npc_spawn_on_cargo_ship = _config.FPevent;

and it works. Can we get an official fix for this?

BetterDeadThanZed

Posted

What I'm afraid of is that this will cause the vanilla NPC's to spawn on the cargo convoy as well as the cargo convoy NPC's?

CrazyRust

Posted

10 minutes ago, BetterDeadThanZed said:

What I'm afraid of is that this will cause the vanilla NPC's to spawn on the cargo convoy as well as the cargo convoy NPC's?

Yes, that’s true. 

BetterDeadThanZed

Posted

So is there a way you can fix this? I would like to be able to have vanilla cargo exist with this plugin at the same time. I have already configured a custom plugin that allows players to call in vanilla cargo or any of the cargo convoy ships and it prevents more than 1 cargo ship, cargo convoy or vanilla, from being on the map at once.

CrazyRust

Posted

58 minutes ago, BetterDeadThanZed said:

So is there a way you can fix this? I would like to be able to have vanilla cargo exist with this plugin at the same time. I have already configured a custom plugin that allows players to call in vanilla cargo or any of the cargo convoy ships and it prevents more than 1 cargo ship, cargo convoy or vanilla, from being on the map at once.

I’ll be able to add a setting like that to the config. But the problem is that if both the normal cargo and the cargo convoy are on the map at the same time, they use the same route. If someone stops the cargo convoy, the normal convoy will run straight through it if it’s heading that way.

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