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None of the fuse boxes work

Closed 1.0.1 1.0.1

SlayersRust

Posted

None of the fuse boxes work. I have the latest version of RustEdit DLL Installed.

Other custom monuments I have all of the fuse boxes and card swipes work fine

Screenshot 2026-09-20 140402.png

TheGamingChurch

Posted

Okay? That is really strange. Give us a little while to see why?. 

Havent had this happen yet.

TheGamingChurch

Posted

We are spawning it in now, and running it server side to test them.

TheGamingChurch

Posted (edited)

Okay, so, they worked on our side just fine. So let me ask you to try again first. 

There are 3 fuze boxes. 

One upstairs on the inside. 

One on the outside (Side door) to the right side of the building from the front door

One on the back of the escape shed. 

 

Then once you enter the basement, there is a switch by the red tool cabinet, behind the Frankenstein table. 

 

Then the redkeycard swipe works. 

 

Edited by TheGamingChurch
adjusted instructions
SlayersRust

Posted

1 hour ago, TheGamingChurch said:

Changed Status from Pending to Work in Progress

Okay it works now once I completed the puzzle. Sorry about that! I was just confused because usually the fuse boxes spark, but only one was showing sparks so I assumed there was only two.

TheGamingChurch

Posted

Hey I get it. 
Im really glad thats all it was, otherwise we would have needed to get into a discord real quick to troubleshoot a little.

Hope you and your players enjoy. 
Thank you for purchasing the haunted mansion. 
 

 

TheGamingChurch

Posted

Changed Status from Work in Progress to Not a Bug

Changed Fixed In to 1.0.1

SlayersRust

Posted

1 hour ago, TheGamingChurch said:

Changed Status from Not a Bug to Closed

One other issue I noticed is the Coffin Storage you use players can add a keylock to it and get unlootable invincible storage containers on PVP Servers. I recommend using storage containers that players cannot add a codelock or keylock to them ❤️

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