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New navmesh update issue

Pending 1.5.9

Rynki
Rynki

Posted (edited)

Hi Steenamaroo, 

Following todays "optional but do it" server update the new navmesh has been enabled, https://discord.com/channels/560127830160048128/1068536448732631142/1550075459671293974

However, the Navmesh saves after plugins load, so initially nothing spawns with botrespawn. example snippet below, the key bit is 

[RustNav] Saving navmesh to path: server/rust/proceduralmap.3600.7454356.288.navmesh...
[RustNav] Successfully saved navmesh (0 pending tiles) in 184.5797 ms

[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile Oxums0.
[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile Oxums1.
[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile xxxx.
[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile xxxx.
[Oxide] 16:54 [Warning] [BotReSpawn] Skipped 7/7 custom spawnpoints for profile Sxxxs as stationary is false and there's no navmesh.
[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile Sxxxxs.
[Oxide] 16:54 [Info] [BotReSpawn] Failed to get enough spawnpoints for profile Txxxxp.
[RustNav] Navmesh 'default' is now fully built in 120.30 seconds (114244 tiles).
Invalid Position: chicken.corpse[113270] (-932.96, -500.21, -5.39) (destroying)
[Oxide] 16:57 [Info] [Skill Tree] Saving player data for 0 players.
[Oxide] 16:57 [Info] [Skill Tree] Finished saving player data.
[RustNav] Saving navmesh to path: server/rust/proceduralmap.3600.7454356.288.navmesh...
[RustNav] Successfully saved navmesh (0 pending tiles) in 184.5797 ms

For my daily reboot I have added a scheduled task to reload the plugin 5 minutes after the server starts,

For a manual update you just have to reload once you see the navmesh save.

More for info as I'm sure this new navmesh will sneak in some new bugs 🙂

Thanks, 

Rynki

 

 

Edited by Rynki
redacted bot names

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