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Console error sometimes

Pending 1.5.67

SlayersRust

Posted

[Ultimate Leaderboard] Start caching leaderboard
[Ultimate Leaderboard] Leaderboard successfully cached: 47 players
System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer. ---> System.Net.Sockets.SocketException: Connection reset by peer
  at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <16dfb5860e254abfaf53d35b68159aef>:0 
  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <16dfb5860e254abfaf53d35b68159aef>:0 
   --- End of inner exception stack trace ---
  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <16dfb5860e254abfaf53d35b68159aef>:0 
  at Fleck.WebSocketConnection+<>c.<Receive>b__68_0 (System.IAsyncResult result) [0x00017] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 
[AirfieldEvent] Cargo plane flew off the map

MeventSupport

Posted

1 hour ago, SlayersRust said:

[Ultimate Leaderboard] Start caching leaderboard
[Ultimate Leaderboard] Leaderboard successfully cached: 47 players
System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer. ---> System.Net.Sockets.SocketException: Connection reset by peer
  at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <16dfb5860e254abfaf53d35b68159aef>:0 
  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <16dfb5860e254abfaf53d35b68159aef>:0 
   --- End of inner exception stack trace ---
  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <16dfb5860e254abfaf53d35b68159aef>:0 
  at Fleck.WebSocketConnection+<>c.<Receive>b__68_0 (System.IAsyncResult result) [0x00017] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 
[AirfieldEvent] Cargo plane flew off the map

Hey! That error isnt from us. Fleck.WebSocketConnection is Rusts built in RCON websocket, so basically something disconnected from RCON and the connection got dropped. Usually its your RCON tool, web panel or a monitoring service reconnecting. The two leaderboard lines above it are just normal status output, cache built fine with 47 players. Nothing to fix on the plugin side.

SlayersRust

Posted

23 minutes ago, MeventSupport said:

Hey! That error isnt from us. Fleck.WebSocketConnection is Rusts built in RCON websocket, so basically something disconnected from RCON and the connection got dropped. Usually its your RCON tool, web panel or a monitoring service reconnecting. The two leaderboard lines above it are just normal status output, cache built fine with 47 players. Nothing to fix on the plugin side.

Okay thanks for letting me know  🙂

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