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Spam in console

Not a Bug 1.1.1

SlayersRust
SlayersRust

Posted

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).

getting this spam in the console I dont know why. I have attached my config

TurretSystem.json

Meowhuh

Posted

4 hours ago, SlayersRust said:

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).

getting this spam in the console I dont know why. I have attached my config

TurretSystem.json 11.24 kB · 0 downloads

Hi!, i will check this in bit 🙂

Meowhuh

Posted

On 9/4/2026 at 10:19 AM, SlayersRust said:

Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s).

getting this spam in the console I dont know why. I have attached my config

TurretSystem.json 11.24 kB · 2 downloads

Hi! I checked your config file and everything looks good. This console spam is not caused by TurretSystem. It comes from Rust when something causes an Auto Turret to try firing faster than its attached weapon is ready. 🙂❤️

Meowhuh

Posted

Changed Status from Pending to Not a Bug

SlayersRust

Posted

Just now, Meowhuh said:

Hi! I checked your config file and everything looks good. This console spam is not caused by TurretSystem. It comes from Rust when something causes an Auto Turret to try firing faster than its attached weapon is ready. 🙂❤️

I didnt know about this update, thanks for letting me know

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