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Hello for September Update seems to be weird errors when reloading

Pending 1.0.0

SlayersRust
SlayersRust

Posted

Hello for September Update seems to be weird errors when reloading. There seems to be some changes i the patches to cooking and smelting etc

o.reload QuickSmelt
Added '// Reference: 0Harmony' in plugin 'QuickSmelt'
[CSharp] Started Oxide.Compiler v successfully
QuickSmelt was compiled successfully in 1262ms
Unloaded plugin QuickSmelt v1.0.0 by ifte
Hook dispatch failure detected, falling back to reflection based dispatch. System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:ItemModCookable.CycleCooking_Patch0 (Item,single): IL_0151: mul       
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00094] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.QuickSmelt.OnServerInitialized () [0x00096] in <3862b52323dd4c16922318e0fb31f97a>:0 
  at Oxide.Plugins.QuickSmelt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b2] in <3862b52323dd4c16922318e0fb31f97a>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
The invalid raw assembly has been dumped to Plugins/QuickSmelt.dump
Failed to call hook 'OnServerInitialized' on plugin 'QuickSmelt v1.0.0' (InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:ItemModCookable.CycleCooking_Patch0 (Item,single): IL_0151: mul       
)
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 

Iftebinjan

Posted

Will be updated for the forced wipe

SlayersRust

Posted

On 9/2/2026 at 11:32 PM, Iftebinjan said:

Will be updated for the forced wipe

Okay I will watch out for the update thank you 🙂

Iftebinjan

Posted

Sorry this still hasnt been updated yet. I updated so many plugins today

SlayersRust

Posted

2 minutes ago, Iftebinjan said:

Sorry this still hasnt been updated yet. I updated so many plugins today

Its probably our main most important plugin but waiting patiently thank you for all your hard work ❤️:)

Iftebinjan

Posted

in 10 minutes update will be ready

  • Love 1
SlayersRust

Posted

1 minute ago, Iftebinjan said:

File is ready can you test asap in staging or main 

QuickSmelt.cs 10.06 kB · 0 downloads

Same version number but it said this on load.

o.reload QuickSmelt
Added '// Reference: 0Harmony' in plugin 'QuickSmelt'
[CSharp] Started Oxide.Compiler v successfully
QuickSmelt was compiled successfully in 1232ms
Unloaded plugin QuickSmelt v1.0.0 by ifte
Loaded plugin QuickSmelt v1.0.0 by ifte

Ill have to hop iunto game to know forsure after testing some functions

 

Iftebinjan

Posted

1 minute ago, SlayersRust said:

Seems to be working with no console errors after smelting a few things

Speed is also working right? my rust client is still updating so i couldnt test 

SlayersRust

Posted

Just now, Iftebinjan said:

Speed is also working right? my rust client is still updating so i couldnt test 

My speed and output seemed okay at first glance

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