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Boss Animals have no Healthbar like in the YouTube Video

Pending 2.1.2

SlayersRust

Posted (edited)

The Boss Animals have no Healthbar like in the YouTube Video. The hit box also at 5 or 10 size for Boar and Bear is impossible to hit as soon as the animal run on top of the players. How can I fix this? It's the tiniest hit box to do damage and you can only hit it when you are a far distance from the animals but as soon as the Boss animals get close you can no longer hit the hitbox.

i have also attached my config

BeastMaster.json

Edited by SlayersRust
Attached config
Wrecks

Posted

The health bar is some plugin by Orange on the server I was building it on.

 

Those sizes seem pretty extreme, scaling up to certain sizes come with other issues that will be out of my control 

SlayersRust

Posted

6 minutes ago, Wrecks said:

The health bar is some plugin by Orange on the server I was building it on.

 

Those sizes seem pretty extreme, scaling up to certain sizes come with other issues that will be out of my control 

Okay I will try to find a health bar plugin to use then, I thought it came with the plugin since it was in the demo video sorry.

Also one more issue no matter what I set my Animal Marker color too it keeps showing up white, and not changing to any color ive tried. Here I want to make the map marker black but it just keeps showing up white. I've also tried red colors, gold, orange and they all show up white for some reason. Alpha of other map marker colors work fine on my server as you can see

"Marker Settings": {
    "Animal Marker Radius": 0.3,
    "Animal Marker Color": "#000000",
    "Animal Marker Outline": "#000000",
    "Animal Marker Alpha": 0.5

Screenshot 2026-08-10 131144.png

Screenshot 2026-08-10 131243.png

SlayersRust

Posted

Also what does this mean?           "Enable On Attack Effect?": false, on or off doesnt seem to do anything for me

Wrecks

Posted

#

Remove that from your colors. 

  • Love 1
Wrecks

Posted

3 minutes ago, SlayersRust said:

Also what does this mean?           "Enable On Attack Effect?": false, on or off doesnt seem to do anything for me

if aura is enabled, it will also do the aura damage emit on an animal melee hitting a player otherwise it wont and just do on aura pulse.

 

 

SlayersRust

Posted

Thanks for the info. I'm having another issue. The Animals are spawning small as shown in the image and not until I shoot them with my Ak47 they grow to the larger size for some reason. Is this normal? I included before and after images.

I'm also testing what size of animal works good for the hitbox. I think maybe 2.0 to 4.0 in size works a bit better and slowing down the animal speed so they aren't always on top of a players head making it harder to look up and hit the hit box correctly

Screenshot 2026-08-10 132118.png

Screenshot 2026-08-10 132110.png

Wrecks

Posted

ive never seen that happen i call a network update right after they are setup for scale ill have to see on test to see if it does it there 

Wrecks

Posted

are you spawning them via command right in front of you or are they spawning via auto spawn

SlayersRust

Posted

12 minutes ago, Wrecks said:

are you spawning them via command right in front of you or are they spawning via auto spawn

During testing I'm spawning them with /spawnmaintained

image.png.760d5dc69fe9d703e2ec2a45c4f9e554.pngAlso is there a way to have them not spawn so close to each other if I have 2 bosses set to spawn maintained? I have 2 monuments set. Maybe the best way to fix this is only to allow the bear to spawn at launch site then only allow the boar to spawn at water treatment?

Wrecks

Posted

You might be too close to it and not getting the network snapshot until something changes. 

 

Setting them at different ones is best, but i have a randomizer in here the odds of them spawning right next together would be low 

 

  • Love 1
SlayersRust

Posted

4 minutes ago, Wrecks said:

You might be too close to it and not getting the network snapshot until something changes. 

 

Setting them at different ones is best, but i have a randomizer in here the odds of them spawning right next together would be low 

 

Another pretty big issue I noticed, I have the animals set as passive so they are only Hostile once a player attacks them which is perfect for my friendly pve servers. But the animals electrical aura damages everyone around it even if a player has not yet attacked the animal. Could the animals aura essentially kill players sleeping in their base with the electrical aura or sleepers? As cool as the Aura is I may have to remove it as I'd prefer it to only damage those who are hostile towards the animals. I dont want the electrical aur a damage to damage Non-Hostile players, Sleepers or players in their base etc.

I also have my Loot set to Drop Minimum 5-6 items. But I'm often seeing only 3,4, and 2 items drop sometimes.

     "Min Amount of Items To Drop": 5,
      "Max Amount of Items To Drop": 6,
      "Loot Drop": [
        {
          "Shortname": "metal.refined",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 200,
          "Amount Max": 500,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "scrap",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 440,
          "Amount Max": 600,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "explosive.timed",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 4,
          "Amount Max": 8,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "ammo.rocket.basic",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 4,
          "Amount Max": 8,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "techparts",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 10,
          "Amount Max": 20,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "metalpipe",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 10,
          "Amount Max": 20,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "rocket.launcher",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "ammo.rocket.hv",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 4,
          "Amount Max": 8,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "autoturret",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "rifle.ak",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "rifle.lr300",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "rifle.l96",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "targeting.computer",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        },
        {
          "Shortname": "cctv.camera",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0

Screenshot 2026-08-10 135131.png

SlayersRust

Posted (edited)

I also just killed a Boss Bear and for some reason it had the default health from ZombieAnimals and I have no idea why. It did not spawn with the 25,000HP I have it set to in my config, I attached my current config. is the ZombieAnimals plugin somehow taking over the health of your BeastMaster Boss Animals? I NEVER want this to happen. All I want is my server to 100% of the time of 2 Maintained 20,000 HP Boss Animals from Beast Master. I have them give out way too much loot to be set to the default health amount of ZombieAnimals. Is there a way to fix this?

I think the issue might be with this config option?   "Infection": {
    "Chance for a naturally spawned animal to already be infected, 0 to 100": 100.0,

BeastMaster.json

ZombieAnimals.json

Edited by SlayersRust
Wrecks

Posted

I have a hook he can listen to; my plugin knows nothing about zombie animals 

SlayersRust

Posted

5 minutes ago, Wrecks said:

I have a hook he can listen to; my plugin knows nothing about zombie animals 

Okay I will contact the owner of RogueDepot and creator of ZombieAnimals RickySpanish and let him know this.

 

Wrecks

Posted

7 minutes ago, SlayersRust said:

Okay I will contact the owner of RogueDepot and creator of ZombieAnimals RickySpanish and let him know this.

 

Never heard of her

Wrecks

Posted

I'll check the loot table thing and then put a tweak to skip over sleepers building authed.

SlayersRust

Posted

2 minutes ago, Wrecks said:

I'll check the loot table thing and then put a tweak to skip over sleepers building authed.

Okay thanks so much! Would suck for the aura to kill sleeping players or alive players in their bases chillen even though they are not even Hostile to the boss. I think the Boss animal could be used to grief PVE players if allowed for the aura to damage non-hostile players to the Boss.

SlayersRust

Posted

Kind of how people drag world bosses in world of warcraft to kill entire cities of players XD

Wrecks

Posted

2 minutes ago, SlayersRust said:

Kind of how people drag world bosses in world of warcraft to kill entire cities of players XD

Yeah i get you the aura feature is still pretty new so thats cool ill add it. 

 

and the loot thing may have been if the others couldn't hit chance enough it was choosing a duplicate item to fill in the void, Ill tweak it and make it to where unique items are selected if there is enough in pool, if not then it has to resort to using multiple of the same entries to fulfill. 

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