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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.

Pending V 3

SlayersRust
SlayersRust

Posted

Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens. Thanks for any help, might be from any NPCs placed on no navmesh in the map editor

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Zero Absoluto

Posted

Does this happen with the latest version or the previous one?
Since the latest version includes the "new apartment" feature, it's possible that's the issue. I don't know, because when I tested it, nothing happened for me. Anyway, I'll try to test it and see if I can fix it, since it's quite difficult for me to upload updates. The internet in this area is very bad, or it just keeps cutting out, so as soon as I have something, I'll upload it if I can.

SlayersRust

Posted

33 minutes ago, Zero Absoluto said:

Does this happen with the latest version or the previous one?
Since the latest version includes the "new apartment" feature, it's possible that's the issue. I don't know, because when I tested it, nothing happened for me. Anyway, I'll try to test it and see if I can fix it, since it's quite difficult for me to upload updates. The internet in this area is very bad, or it just keeps cutting out, so as soon as I have something, I'll upload it if I can.

I'm using the latest Map V3

What's New in Version V 3  

I'm also not sure exactly the issue but I'm assuming maybe if any NPC spawners were added in rustedit and the navmesh changes with rust maybe causes it

SlayersRust

Posted

Also Cargo seems to have a pathing straight across the land just a heads up. I disabled my cargo ship event for now

Screenshot 2026-07-31 224244.png

Zero Absoluto

Posted

That's a bug in the game or the editor's, because if you look at my image, the cargo line is through the water, so there's not much I can do. Sorry for the inconvenience.AdobeExpressPhotos_c24755280d404bcfba288ad56ca888da_CopyEdited.png.4e0c6b99eef2c43ff2ae5ad78352f64f.png

Zero Absoluto

Posted

That's a bug in the game or the editor's, because if you look at my image, the cargo line is through the water, so there's not much I can do. Sorry for the inconvenience.AdobeExpressPhotos_c24755280d404bcfba288ad56ca888da_CopyEdited.png.4e0c6b99eef2c43ff2ae5ad78352f64f.png

Zero Absoluto

Posted

I think I know what might be happening, but I don't know how to fix it. In my editor, the latest working version, the zombie bots aren't showing up in the temples. And when I try to place them, I can't select the Marauders.

That could be one of the errors, but I can't verify it since I can't connect to a server to test if that's the problem.

Zero Absoluto

Posted

Editing maps gets more complicated with each FP update, I'm sorry you're having these problems

Zero Absoluto

Posted

If you look at my picture, the options to change from scientist to zombie don't appear, unless in the almost 3 months I've been away, this option no longer works and the zombies are placed differently; this is what the error must be, since in principle there should be many zombies in this area and there isn't a single one.

AdobeExpressPhotos_4ac036d4600044efaaf838ae8730590f_CopyEdited.png.df3306c9b1d6cdfdb8e3e69eb909b8f3.png

SlayersRust

Posted

1 hour ago, Zero Absoluto said:

If you look at my picture, the options to change from scientist to zombie don't appear, unless in the almost 3 months I've been away, this option no longer works and the zombies are placed differently; this is what the error must be, since in principle there should be many zombies in this area and there isn't a single one.

AdobeExpressPhotos_4ac036d4600044efaaf838ae8730590f_CopyEdited.png.df3306c9b1d6cdfdb8e3e69eb909b8f3.png

Ah makes sense! Sorry for all the issues lately, facepunch has been quite annoying forsure. I wonder if removing all the npc spawners from the rustedit map file will stop the spam?

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