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log spam

Pending 1.1.9

Watcher
Watcher

Posted

Just to inform you but on my server the plugins have again massive spam:

[FerryTerminalEvent] FerryTerminalEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...

[Triangulation] Triangulation has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...

[ArcticBaseEvent] ArcticBaseEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...


Arctic also have this spam when running:

"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
Calling kill - but already IsDestroyed!? scientist_corpse
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0

 

  • Like 1
aimacak

Posted

On 7/4/2026 at 5:14 PM, Watcher said:

Just to inform you but on my server the plugins have again massive spam:

[FerryTerminalEvent] FerryTerminalEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...

[Triangulation] Triangulation has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...

[ArcticBaseEvent] ArcticBaseEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...


Arctic also have this spam when running:

"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
Calling kill - but already IsDestroyed!? scientist_corpse
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0

 

Hello, I'm sorry for the long answer.
1) Regarding the error: Main thread stalling: Write queue at capacity, waiting for write thread...
you need to change the map marker from advanced to basic in the event configuration, this is due to the combination of the large number of players and running events with this type of marker in one moment.

2) Regarding messages from ArcticBaseEvent:
open ArcticBaseEvent.cs on 3384 line and delete this block:
 

                if (isMount && npc.NavAgent.enabled)
                {
                    npc.NavAgent.destination = npc.transform.position;
                    npc.NavAgent.isStopped = true;
                    npc.NavAgent.enabled = false;
                }

3) Regarding NRE:

NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0

I couldn't get such an error, there is a high probability that this is due to server performance due to a flood due to advanced map markers, I asked KpucTaJI about this, but you also check if you will have this error after changing map marker to basic and fixing it in *.cs

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