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getting this error in console cosntantly

Fixed 1.7 1.8

GamingGuard

Posted

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0

  • Curator
Shemov

Posted

Changed Status from Pending to Fixed

Changed Fixed In to Next Version

Deisel

Posted

Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground.

i wrote a script to find the broken Ai, heres the results:

[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307)

[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846)
[event] assets/prefabs/npc/cargo plane/cargo_plane.prefab
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454)

Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message.
 

Hopefully the navmesh issues will be resolved.

 

 

  • Curator
Shemov

Posted

14 minutes ago, Deisel said:

Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground.

i wrote a script to find the broken Ai, heres the results:

[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307)

[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846)
[event] assets/prefabs/npc/cargo plane/cargo_plane.prefab
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496)
[AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454)

Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message.
 

Hopefully the navmesh issues will be resolved.

 

 

These NPCs spawned with certain objects that I used on most maps similar in release date to Exile. This was fixed only by removing those objects, because the NPCs came with the objects themselves, which I did not know about. These objects have been removed in the new version

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