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Couple issues

Pending 1.0.2

SlayersRust
SlayersRust

Posted

I attached my config I'm using. Thanks so much for your time my friend, I just purchased your plugin and cannot add it to my 12 live servers yet without a few changes which I hope are useful to the popularity of your plugin ❤️ I really appreciate your time excited to get this plugin rocking on my servers soon 🙂

1. I noticed players could build around the Roadside Bunkers and grief and build and seal them in completely so no one can access. Could we make this not possible?
2. Is it possible for these to spawn inside or next to a players base essentially griefing or blocking them from building, are there any plugin checks for this?
3. **Most important request** What are the respawn times for each bunker? Say my config only allows for 4 total allowed on the map at anytime and someone loots them all at the same time, how long until these bunkers can respawn? Its a bit overpowered for my server if they are always spawned on my map. I wish they could have say a 30Minute cooldown from being able to respawn after being looted. Or a config option for respawn times of the Bunkers? Since I have super faster custom vehicles and run speed increases this would be way too overpowered for my server if they just keep respawning and always keep at least 4 active or they respawn too quickly especially on the one grid maps.
4. Also please add checks how close they can spawn to each other as I have found many time just a bunch of them in a row for easy quick looting.

Screenshot 2026-04-08 114907.png

RoadBunkers.json

Fruster

Posted

Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.

SlayersRust

Posted

47 minutes ago, Fruster said:

Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.

Hello so you must place a TC off of a twig floor piece, then after that you can seal in and build traps or do whatever you'd like. I believe before you have a TC placed you cannot place foundations connected to the 1x1 bunker. But after the TC is placed this is what allows full building. Here is an image if its not more clear ❤️ I appreciate your time

Screenshot 2026-04-08 173339.png

Fruster

Posted

Please replace the OnEntityKill method in the plugin code with this one:

 

private void OnEntityKill(BuildingPrivlidge entity)

        {

            if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString());

            blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z));

        }

 

And look in the console if you get a message with coordinates something like this

[RoadBunkers] (0.00, -46.98, 0.00)

 

Let me know the results please

SlayersRust

Posted

51 minutes ago, Fruster said:

Please replace the OnEntityKill method in the plugin code with this one:

 

private void OnEntityKill(BuildingPrivlidge entity)

        {

            if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString());

            blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z));

        }

 

And look in the console if you get a message with coordinates something like this

[RoadBunkers] (0.00, -46.98, 0.00)

 

Let me know the results please

No longer possible to do this, but now thinking about it. It blocks being able to build at all quite far away from the bunkers. I think this can be reduced about 50% closer and things will be okay. I think the biggest worry is probably only being able to place a TC directly on top of it or kind of close.

I am worried players who are just expanding their base etc might have their experience ruined a bit by a bunker close by. But if they just go loot it and dissapear they can continue to expand, good for those who knows this will fix their issue and bad for those new to the server who dont know about the bunkers and think they are just player bases hah.

Screenshot 2026-04-08 194927.png

Screenshot 2026-04-08 194833.png

Fruster

Posted

So now you can't build next to bunkers and it works fine?

You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.

SlayersRust

Posted

36 minutes ago, Fruster said:

So now you can't build next to bunkers and it works fine?

You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.

Thats good! I'm super curious about this, I really hope to be able to stop them spawning so darned often, was hoping to have a config option so I can just set new ones to not spawn until 15-30 minutes after looted etc.

3. **Most important request** What are the respawn times for each bunker? Say my config only allows for 4 total allowed on the map at anytime and someone loots them all at the same time, how long until these bunkers can respawn? Its a bit overpowered for my server if they are always spawned on my map. I wish they could have say a 30Minute cooldown from being able to respawn after being looted. Or a config option for respawn times of the Bunkers? Since I have super faster custom vehicles and run speed increases this would be way too overpowered for my server if they just keep respawning and always keep at least 4 active or they respawn too quickly especially on the one grid maps.

Fruster

Posted

There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.

SlayersRust

Posted

4 minutes ago, Fruster said:

There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.

It's not really a great option as no need really for an empty bunker to sit for 15-30 minutes taking up space on a one grid map. I wanted to utilize it in a bit more balanced way for smaller maps wit only 4 available then they go on cooldown 15-30minutes. That way players aren't getting crates too quick. Hope this makes sense

Fruster

Posted

No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"

SlayersRust

Posted

9 minutes ago, Fruster said:

No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"

Would be super handy I think for many servers especially ones with smaller maps ❤️

Fruster

Posted

Then I'll add:
"Spawn time for a new bunker after the old one is destroyed (in seconds)"
"Spawn restriction radius near bases"
"Spawn restriction radius between bunkers"

Will this be enough?

SlayersRust

Posted

6 minutes ago, Fruster said:

Then I'll add:
"Spawn time for a new bunker after the old one is destroyed (in seconds)"
"Spawn restriction radius near bases"
"Spawn restriction radius between bunkers"

Will this be enough?

Yes this would be amazing! I know it's annoying to have to add things to the plugin etc. But I think these upgrades will satisfy many server owners once they find more about this plugin 🙂 I found it from a collections created

  • Love 1
Fruster

Posted

No problem, I always listen to server owners. Thank you for choosing my plugins and helping me improve them.

  • Love 1

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