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Kits only apply after plugin reload

Pending 1.2.9

Brostrodamus
Brostrodamus

Posted

Hi, I wanted to report an issue I’ve been running into with NPCKits.

First off, the plugin works great overall and does exactly what I was hoping for in most cases. The problem is with how kits are being applied to scientists after the initial plugin load.

I’ve assigned all scientists a specific kit, and it works correctly after I reload the plugin. At that point, the scientists wear the custom kit as expected. However, when I go to a monument that I haven’t recently been near yet, like Train Yard, the scientists there are still wearing their default attire instead of the assigned kit.

The only way I’ve found to make the kits apply properly is to manually reload the plugin, which then updates them again.

It seems like scientists that spawn or become active later are not being checked consistently by the plugin, or the game’s default NPC loadout behavior is overriding the kit assignment until the plugin is reloaded.

Would it be possible to add one of the following?

> A proximity-based check that re-applies NPCKits when a player comes within range of NPCs

> A spawn hook or recurring validation check for newly spawned / newly activated scientists

> Some kind of override so the plugin always takes priority over the game’s default scientist clothing/loadout behavior

Basically, I’m hoping for a way to ensure that all scientists always use their assigned NPCKits without needing a manual plugin reload.

Thanks again for the plugin and all the work you’ve put into it.

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