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We got a problem

Fixed 1.0.6 1.0.7

massa2a
massa2a

Posted

Hi there !
Just bought the plugin and the console is showing that...
o.reload BetterTinCan
Failed to call hook 'Unload' on plugin 'BetterTinCan v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BetterTinCan.DestroyComponents () [0x00005] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.BetterTinCan.Unload () [0x00010] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.BetterTinCan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
Unloaded plugin BetterTinCan v1.0.6 by jtedal
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnObjectAdded_Patch1' method. (OnObjectAddedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnAttacked_Patch1' method. (OnAttackedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.CutWire_Patch1' method. (CutWirePatch)

 

Any idea ??

jtedal

Posted

Changed Status from Pending to Work in Progress

jtedal

Posted

On 2/25/2026 at 11:48 AM, massa2a said:

Hi there !
Just bought the plugin and the console is showing that...
o.reload BetterTinCan
Failed to call hook 'Unload' on plugin 'BetterTinCan v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BetterTinCan.DestroyComponents () [0x00005] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.BetterTinCan.Unload () [0x00010] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.BetterTinCan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <23640d769edd4d96a1cd2b8a397b143d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
Unloaded plugin BetterTinCan v1.0.6 by jtedal
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnObjectAdded_Patch1' method. (OnObjectAddedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnAttacked_Patch1' method. (OnAttackedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.CutWire_Patch1' method. (CutWirePatch)

 

Any idea ??

Was this a one-time error, or do you get them regularly?

massa2a

Posted

Pretty much every time i reload the plugin 😬

jtedal

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to 1.0.7

massa2a

Posted

Thanks for the quick update release, i don't have anymore the problem in the console but now it s just not working in game, like if it s not detected.. it work with normal trap from FP but none of the betters are working...

Even if i give the item to myself by using RCON command or in "normal condition" by using crafting panel it doesn't change anything 

jtedal

Posted

55 minutes ago, massa2a said:

Thanks for the quick update release, i don't have anymore the problem in the console but now it s just not working in game, like if it s not detected.. it work with normal trap from FP but none of the betters are working...

Even if i give the item to myself by using RCON command or in "normal condition" by using crafting panel it doesn't change anything

I tested this before posting, and it seemed to work for me. Maybe I misunderstood you. Can you send me a video? What traps are you testing?

massa2a

Posted

I'm testing all of them and none of them are making noise or anything 😬
i can deploy them but nothing else, i send a video

jtedal

Posted

Just now, massa2a said:

What a shame 😑

Sorry 🫣😰

Np)

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