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Affecting all terrains

Closed 1.1.8 1.2.1

Neighigh
Neighigh

Posted

Water movement feels great, love the plugin so far!

Feels like since I made all snowmobiles also run as waterbikes, they've also become equally as fast on all terrains as snow/sand movement. Is it possible to run this so the grass terrains still slow it down as default? 

Neighigh

Posted

Will there be an update on this in the future?

_senyaa

Posted

I'm really sorry, I've missed your support request.

This plugin shouldn't affect this. I've tried it on my server and grass still slows down the snowmobile.

Can you please send me the video of it?

_senyaa

Posted

Changed Status from Pending to Can't Reproduce

Changed Fixed In to 1.1.9

_senyaa

Posted (edited)

Oh, nvm, I figured this out.

I fixed it in v1.2.0. Please let me know if you have any issues.

Sorry for the wait, again.

Edited by _senyaa
_senyaa

Posted

Changed Status from Can't Reproduce to Closed

Changed Fixed In from 1.1.9 to 1.2.0

beetle

Posted (edited)

3 hours ago, _senyaa said:

Changed Status from Can't Reproduce to Closed

Changed Fixed In from 1.1.9 to 1.2.0

These should be config.

  "(3) Allow waterbikes to drive on land": true,
  "(7) Engine thrust on land": 50,

Idon't understand why it is slow on roads and grassy areas even with this setting set to True. I liked the previous state of being able to run anywhere without deceleration and change speeds over seas and on the ground, but now this ride is garbage on roads and grassy areas.

Well, no need to rush, as we will use 1.1.9 until it becomes an option, we hope.

Edited by beetle
we hope.
_senyaa

Posted

Sorry for the rushed update, I added "(77) Move slowly on grass or roads" option to the config in v1.2.1.

Set it to false if you don't want water bikes to slow down on grass/roads etc

 

_senyaa

Posted

Changed Fixed In from 1.2.0 to 1.2.1

  • Like 1
Neighigh

Posted

@_senyaaThanks for the updates! Having it function as designed with the water movement is perfect for us!

  • Like 1
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