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Domes and tunnels

Closed 1.0.1

So there's a massive issue with the plugin if you're using the eject setting.
If an event is claimed and the dome eclipses a tunnel it will kick players out.
So far they have wound up in the ocean because of the harbor event.
But I can see this killing players by sending them into the abyss in other locations.

Also, all I wanted was the domes to show when the event was active so the players would know what they were heading into.
That's the only reason I bought this.
But in retrospect it doesn't even do that.
The dome only shows when the event is claimed.
So it's not even doing what I need it to.
Why you removed the option altogether is confusing.
I can see darkening the dome to show it's claimed.
But the option should still be in place to show that there is an active event running at that location.
Just like how there are domes running to show that the basses are raidable/abandoned.
So players know what they are heading into and that they can avoid it if they want.
Obviously just an option to toggle on or off. Not a static setting. But highly preferable.

Edited by thepiercedweirdo
Grammar and spelling. There's probably more I missed.

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20 minutes ago, thepiercedweirdo said:

So there's a massive issue with the plugin if you're using the eject setting.
If there is an even is claimed and the dome eclipses a tunnel it will kick players out.
So far they have wound up in the ocean because of the harbor event.
But I can see this killing players by sending them into the abyss in other locations.

Also, all I wanted was the domes to show when the event was active so the players would know what they were heading into.
That's the only reason I bought this.
But in retrospect it doesn't even do that.
The dome only shows when the event is claimed.
So it's not even doing what I need it to.
Why you removed the option altogether is confusing.
I can see darkening the dome to show it's claimed.
But the option should still be in place to show that there is an active event running at that location.
Just like how there are domes running to show that the basses are raidable/abandoned.
So players know what they are heading into and that they can avoid it if they want.
Obviously just an option to toggle on or off. Not a static setting. But highly preferable.

Hi, everything you described in the message is in the plugin settings, you can configure it as you want. All the functions that you need are there, you can simply configure them in the configuration of any of the events

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Understood. I know I can change the eject setting. I'm just making you aware that it will cause issues and just wanted to give you a heads up. Depending on the size of the monument it's very likely that it's going to reach the tunnels underneath.  So possibly make a mention in the description so the customers are aware ahead of time.

And what plugin do I need to activate the dome?

I'm not seeing it listed in any of your other plugins or your google drive.

Edited by thepiercedweirdo

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there is a parameter "Darkening the dome (0 - disables the dome)" in the configuration of your event. the higher this parameter is, the darker the dome is created for you. exactly the same parameter as it was before in the configuration

I tested the plugin for the harbor and tried to enter the tunnels, but I can't get such a result. Could you record me a video of how you get it?

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I'll try to get it on my test server later on. I've disabled it on the main server for the time being. I run the cargo train event, so players will be riding along on the train and drive into the dome without seeing it. It's a custom map (Pokeyisland currently), so it's possible the tunnels may just be higher than normal now that I think about it.

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On 3/6/2022 at 6:33 AM, thepiercedweirdo said:

I'll try to get it on my test server later on. I've disabled it on the main server for the time being. I run the cargo train event, so players will be riding along on the train and drive into the dome without seeing it. It's a custom map (Pokeyisland currently), so it's possible the tunnels may just be higher than normal now that I think about it.

I tried to go by train and I couldn't repeat it (I took into account the fact that a player can go by train and enter this zone and there shouldn't have been this bug by the release of the plugin), can you please record a video of how you do it

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Hello. Sorry for the lack of response. I've been dealing with server compilations since they moved to a new location and it's been a lot to deal with. For quite some time. But if this happens again I'll gather more information before posting anything. Thank you for your patience.

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